Full notes
Full Reincarnated As A Monster update
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What changed
- Gameplay
- Maps
- Balance
Reincarnated As A Monster changes
Hi all,
We have an update on our development progress. First, we apologize for the lack of updates over the past few months. We were busy with our full-time jobs and only resumed work at the end of August, which took longer than expected.
We are truly grateful for your continued support as we develop the new version using Godot. Currently, we are about 35% complete, and we plan to accelerate development in the coming months.
Additionally, we've decided to enhance some parts of the game:
World Map Movement: You will no longer be restricted to moving by columns; you will be able to walk freely on the map. We've also added a new system for randomizing encounters based on the area you're exploring.
Battle Scene Enhancements: We've added features to make it easier to assess the situation during battles. When you hover over an enemy, their status will be displayed. When you target an enemy for an attack or skill, the hit chance will be shown above them.
Evolve Selection: We will now include detailed skill requirements for evolution.
Dungeon: The dungeon mechanics will remain the same, but now monsters will be visible, allowing you to avoid battles if you choose. However, if you get close, the monsters will start chasing you.
Please note that we are unsure if these enhancements will be ready for the next update. Our focus is to complete the development of the existing features before working on these improvements.
Finally, we want to thank you for your continued support!
Source
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