Full notes
Full Regions of Ruin: Runegate update
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Repeated intro
Hello all you wonderful dorfs out there!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Regions of Ruin: Runegate changes
We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff). Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us. If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
Without further ado, patch notes:
NEW STUFF
Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
Added several new sound effects to help enhance readability of several combat actions
Added several new visual effects to help enhance readability of several combat actions
Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
Added a settings option to turn off heartbeat sound/effect and injury red screen effect
Added several default maps to choose from in the Editor World Settings
Hidden campaigns you publish will now show up in-game
Added email login with mod.io for those who don't wish to do account linking
Added an option to stop opening map when hitting level boundary
IMPROVEMENTS and BALANCING
Made the quick equip action on controllers instead move items into your stash for easier use
Sped up some base attack speed animations
Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
Did some balancing with Poison skills (we buffed it a lot)
Made it so you can re-listen to the stories told by Basir and Hakim
Re-balanced some costs for Hometown buildings
Added soft cap to movement speed enchantments (Slow down you psychos!)
Visibility can now no longer go below 10% unless you are actively sneaking
Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
Reduced a lot of the memory hogging issues
Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
Can now open cages while sneaking
Increased the max lunge cap to 50
You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)
FIXES
Fixed an issue where dialog was showing text from previous dialogs when "Text Reveal Speed" was set to "Instant"
Fixed companions (And other mobs) from turning hostile at town
Fixed Speedrun achievement (Which was accidentally set to be less than 50 hours instead of 5 hours)
Fixed keybindings resetting when restarting the game
Fixed a bug where Burning, Bleeding, and Poison would keep going when the game was paused
Fixed a frenzy bug where enemies can get frenzied multiple times... and get exponentially faster
Fixed poison stacks making enemies move backwards when over 10 stacks
Fixed the Poison passive "Blood Thinner" from not working
Fixed a conflict between Sneak and Run when Run is set to Toggle instead of Hold
Fixed "Pin Cushion" skill (It wasn't actually working correctly)
Fixed Urion's Fate Absorption from cursing items you found to not have enchantments in the recipes when you dismantle them
Fixed the cutscene in boar tribe sanctuary if you left and came back
Fixed Jharlen stays dead now
Fixed the goblins at Altar to Fiorga from not attacking
Fixed Harek from not fighting if you already freed the slaves but still wanna kill him
Fixed Faris' quest not getting completed when handing in the last stone
Fixed Furnir not letting you back into the cave to complete Gert's quest
Fixed the invisible captured slave
Fixed bug where Masood could no longer be spoken to if dialog exits early
Fixed Wolf Grove enemies will now remain hostile when you re-visit the location
Fixed the Sand Vulture quest getting stuck if you leave halfway through
Fixed Captain Leif quest from not completing if you die when fighting him
Fixed Flooded Ruins re-flooding on re-visit
Fixed Saif getting New World Quest stuck when first entering Ealam
Fixed fire effects from projectiles showing up in the wrong places
Fixed level cap to 205
Fixed Woodland Fray from not being able to be cleared
Fixed wolf companion will now revive
Fixed some locations clearing when their subsidiary location wasnt
Fixed the Static Cave not clearing
Fixed note #14 showing up as #16
Few other minor fixes for various locations
Fixed heartbeat sound playing during credits
Minor UI fixes (edited)
Thank you all, Team Runegate
Source
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