Full notes
Full Refunct update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.
Source
Changelog.gg summarizes and formats this update. How we read updates.
