Full notes
Full Reflex Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
Reflex Arena changes
Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)
cl_playercolorX is now blocked when not in menu
cl_player cvars are now blocked when not in menu
Player name now flood protected
Drop in support now preserves existing player states in arena games
Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)
UI/Widgets
Added: MapAutoSave widget! Intervals and backup counts configurable in options
Replay editor: now properly stays visible in edit mode
Replay editor: can no-longer select spectators in replays
- Accelmeteradded race mode/training mode only options
Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
Source
Changelog.gg summarizes and formats this update. How we read updates.
