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Steam News27 April 20179y ago

Reflex 1.1.1 hot saucy fixes

Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..

Full notes

Full Reflex Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code

What changed

1 fix2 additions3 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
changedCarnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)
fixedFixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)
changedUI/Widgets
addedAdded: MapAutoSave widget! Intervals and backup counts configurable in options
addedAccelmeter: added race mode/training mode only options
changedProving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)

Reflex Arena changes

changedCarnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)
fixedFixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)
changedUI/Widgets
addedAdded: MapAutoSave widget! Intervals and backup counts configurable in options
addedAccelmeter: added race mode/training mode only options
  • Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)

  • cl_playercolorX is now blocked when not in menu

  • cl_player cvars are now blocked when not in menu

  • Player name now flood protected

  • Drop in support now preserves existing player states in arena games

  • Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)

UI/Widgets

  • Added: MapAutoSave widget! Intervals and backup counts configurable in options

  • Replay editor: now properly stays visible in edit mode

  • Replay editor: can no-longer select spectators in replays

  • Accelmeteradded race mode/training mode only options
  • Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)

Source

Steam News / 27 April 2017

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