Update log
Full Reflex Arena update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Fixes
- Performance
- Store
- Gameplay
- Maps
Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes:
Fixed RL lod not working with skins
Fixed Plasma lod not working with skins
Fixed bolt rifle lod not working with skins
Fixed issue where UI would crash when opening last crate
Gamma now clamped at 2.7 when in menu (so menu is readable)
Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate
Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated
Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
Gib explode directions should now be more consistent when playing back replays continously
Removed 'blip' sound from menu.rep
Forge:
Fixed issue where UI would break when adding bogus values to text entry boxes
Updated Reflex_Weapons.zip to include all base textures
Added Digi Pink skin set
Art:
Fixed issue where Speed ragdoll legs crash the game
Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)
Fixed jump anim that was bugging out the arm
Purity:
Fixed issue where pak file assets were always taking precedence
Visual clarity mod verified to work, as it should be
Custom sounds now work too
Custom Rulesets:
Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset
Fixed Crash in “map” with “sv_startruleset” used
Fixed issues switching between two custom rulesets
Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.
Exposed gconst_expose_timers_to_lua
Exposed gconst_powerups_drop
Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
Source
