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Steam News19 April 20179y ago

Reflex 1.1.0

Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased sp

Full notes

Full Reflex Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes11 additions20 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Maps
  • Workshop
  • Performance
changedHi person(s), Wen is now. Here's your log of changed things. Art
changedEffect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width
changedEffect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations
changedEffect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds)
removedRemoved ribbon trails off plasma eject cases
changedShell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire)
Shell casing duration10seconds5secondsShell casing duration decreased, nerf

Hi person(s), Wen is now. Here's your log of changed things. Art

  • Effect optimisationburst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width
  • Effect optimisationrocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations
  • Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds)

  • Removed ribbon trails off plasma eject cases

  • Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire)

Cosmetics

  • Modified Jaguar head to reduce clipping

  • Added Plague head

  • Added Bunny Head

  • Added Turtle Head

Maps

  • Furnace (dp5) has had an art pass

  • Fixed name for Stage 1 Combat

  • Changed name for Stage 2 Combat to follow the same convention

  • Aerowalk update: now in sync with workshop version for match making (previous clip fixes)

Code

  • Added Announcer - He says things about the match and things you do

  • Greatly improved performance of client-side particle collision

  • Added map editor sun enabled property

  • Added cl_weaponcycle to UI

  • Teleporter meshes now appear in the content browser

  • Fixed post-fix string issue on date formatting

  • Fixed issue where bridge tool would fail when two source edges (from different brushes) were identical

  • Increased max length of addon description

  • Fixed case sentitivity lua error when calling callWidgetDrawOptions() or callWidgetGetOptionsHeight() with incorrect case (would break Menu.lua if clicking on addon with same name as widget, but different case)

  • Fixed flicker when selecting addon/widget in menu, selection is now drawn next frame (after filtering occurs)

  • Added EffectSound.maxLengthAllowed var (had to rev effect file version & recompile them all)

  • Added Sound::getLengthSeconds() function

  • Players no-longer suicided if change to team they're already on (important for master server drop-in on team games)

  • Changed MM disconnect hover info from "Disconnecting will count as a loss, and you will incur a time penalty" to "Disconnecting will count as a loss" as we don't give time penalties anymore

  • Sounds in these effects are limited to max length of 3 seconds:

    • internal/items/armor/armor_green_pickedup.effecttxt

    • internal/items/armor/armor_red_pickedup.effecttxt

    • internal/items/armor/armor_yellow_pickedup.effecttxt

    • internal/items/health/health_50_pickedup.effecttxt

    • internal/items/health/health_mega_expire.effecttxt

    • internal/items/powerup_protect/powerup_protect_pickedup.effecttxt

    • internal/items/powerup_quad/powerup_quad_pickedup.effecttxt

  • Shotgun low ammo warning is now at 5

  • Added Gamma Slider and r_gamma

  • Dropped weapons (i.e. backpacks containing ammo) are now pickup-able when you have full ammo of the dropped weapon type (and can utilize the ammo).

  • Team spawns: We no-longer favor spawns that have friendly's near by. An enemy have rough-los to a spawn will now fully block it from being used.(note: If all spawns have rough-los from am enemy, it falls back to distance-bias based spawn.)

  • If you disconnect mid MM game via console, it will now correctly remove you from MM queue (this also catches case when connection is interrupted)

  • If you disconnect post MM game via console/menu, it will now correctly remove you from MM queue

  • cl_predict_items now defaults to 0

Matchmaking

  • Full MM ladder now shown

  • Added drop in/out for casual modes

  • Match history now can be filtered by player

  • Doubles earns 15 CP, CTF earns 20 CP

  • Losers now receive 20% CP reward

  • added matchhistoryraw/ for importing to your own

Source

Steam News / 19 April 2017

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