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Steam News21 May 20261mo ago

Pack contents & display accuracy fix

Bug fixes Booster packs were always giving bait — Captain's Chest, Consumable Kit, and Mystery Catch ignored their advertised content type. They now actually contain gear, consumables, and mixed contents.

Full notes

Full Reel & Deal update

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What changed

1 fix0 additions2 changes0 removals
  • UI and audio
  • Balance
fixedBooster packs were always giving bait — Captain's Chest, Consumable Kit, and Mystery Catch ignored their advertised content type. They now actually contain gear, consumables, and mixed contents. Thanks to Krzyak and Hansibit for catching this. Hitting the trip goal exactly counted as a loss — a rounding mismatch between the displayed wallet ($100/$100) and the underlying check (99.7 < 100) made you fail when you thought you'd won. Fixed. Thanks Sordibus. Shop affordability now matches the displayed wallet — you can finally buy what your wallet says you can afford. Boss HP color and progress ring stay in sync with the numbers — no more red bar at "0 HP". Endless mode bank no longer eats your reserve on borderline trips. Description accuracy across all 11 languages
changedSeveral consumables and gear got buffed in past balance passes but their tooltips were never updated — you were quietly getting more value than advertised. All effect descriptions now show the actual numbers:
changedDouble Hook: ×3 fish (was shown as ×2) Fishing Frenzy: +6 fish (was +4) Moonlight: +6 fish on Squid Jig (was +2/+3) Depth Charge: +4 fish (was +2) Adrenaline Shot: ×2.625 price (was ×1.875) Plus updated values for Market Tip, Calm Seas, Dimensional Chum, Nameless Coin, and Fresh Ice Depth Sounder: 21% quality upgrade chance (was 15%) Bait Bucket: −95% bait cost (was "halves") Method Manual: −93% method cost (was "halves") Thanks for the reports — keep them coming!

Reel & Deal changes

fixedBooster packs were always giving bait — Captain's Chest, Consumable Kit, and Mystery Catch ignored their advertised content type. They now actually contain gear, consumables, and mixed contents. Thanks to Krzyak and Hansibit for catching this. Hitting the trip goal exactly counted as a loss — a rounding mismatch between the displayed wallet ($100/$100) and the underlying check (99.7 < 100) made you fail when you thought you'd won. Fixed. Thanks Sordibus. Shop affordability now matches the displayed wallet — you can finally buy what your wallet says you can afford. Boss HP color and progress ring stay in sync with the numbers — no more red bar at "0 HP". Endless mode bank no longer eats your reserve on borderline trips. Description accuracy across all 11 languages
changedSeveral consumables and gear got buffed in past balance passes but their tooltips were never updated — you were quietly getting more value than advertised. All effect descriptions now show the actual numbers:
changedDouble Hook: ×3 fish (was shown as ×2) Fishing Frenzy: +6 fish (was +4) Moonlight: +6 fish on Squid Jig (was +2/+3) Depth Charge: +4 fish (was +2) Adrenaline Shot: ×2.625 price (was ×1.875) Plus updated values for Market Tip, Calm Seas, Dimensional Chum, Nameless Coin, and Fresh Ice Depth Sounder: 21% quality upgrade chance (was 15%) Bait Bucket: −95% bait cost (was "halves") Method Manual: −93% method cost (was "halves") Thanks for the reports — keep them coming!

Bug fixes

Booster packs were always giving bait — Captain's Chest, Consumable Kit, and Mystery Catch ignored their advertised content type. They now actually contain gear, consumables, and mixed contents. Thanks to Krzyak and Hansibit for catching this. Hitting the trip goal exactly counted as a loss — a rounding mismatch between the displayed wallet ($100/$100) and the underlying check (99.7 < 100) made you fail when you thought you'd won. Fixed. Thanks Sordibus. Shop affordability now matches the displayed wallet — you can finally buy what your wallet says you can afford. Boss HP color and progress ring stay in sync with the numbers — no more red bar at "0 HP". Endless mode bank no longer eats your reserve on borderline trips. Description accuracy across all 11 languages

Several consumables and gear got buffed in past balance passes but their tooltips were never updated — you were quietly getting more value than advertised. All effect descriptions now show the actual numbers:

Double Hook

×3 fish (was shown as ×2)

Fishing Frenzy

+6 fish (was +4)

Moonlight

+6 fish on Squid Jig (was +2/+3)

Depth Charge

+4 fish (was +2)

Adrenaline Shot

×2.625 price (was ×1.875) Plus updated values for Market Tip, Calm Seas, Dimensional Chum, Nameless Coin, and Fresh Ice Depth Sounder: 21% quality upgrade chance (was 15%)

Bait Bucket

−95% bait cost (was "halves")

Method Manual

−93% method cost (was "halves") Thanks for the reports — keep them coming!

Source

Steam News / 21 May 2026

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