What changed
0 fixes0 additions2 changes0 removals
changedBoss screen "Face the Challenge" button was unreachable when the boss had a long list of passive effects and active abilities — pushed past the bottom of the screen. The button is now pinned at the bottom and always reachable, regardless of how much you scroll. Thanks Elriel and Sordibus for the reports. Endless mode could "swallow" losses without telling you — you'd see a defeat screen but the game would continue, because your endless bank silently absorbed the deficit. Now the bank balance is shown in the top status bar in endless mode, a toast tells you when the bank covers a deficit, and the trip summary correctly reflects whether your bank saved you. Thanks Krzyak for the report. Tier-locked consumables (King's Tribute, Leviathan's Roar, River Map, Runic Inscription) silently failed if you didn't have a high enough boat tier for their required fish. They now show a red "T3+" badge in the fishing screen, and clicking them tells you the exact tier you need. Thanks Sordibus. Upgrade Reel description mismatch — the shop preview said "up to 2 bait cards" but the inventory tooltip said "1 bait card". Code actually upgrades up to 2, descriptions are now aligned across all 11 languages. Thanks Krzyak. Minor UX
changedBoss screen now scrolls with the mousewheel (previously only arrow keys). Pack opening shows hover tooltips for gear and consumable cards — no more digging through the encyclopedia mid-pack. Thanks Hansibit. River Map description corrected from "guarantees 1 Rare fish" to "guarantees 1 Rare+ fish" (matching what the code actually does — Rare or Legendary). Endless mode bank balance is now visible in the top status bar at all times, color-shifts to red as it approaches zero. Thanks for the reports — keep them coming!
Reel & Deal changes
changedBoss screen "Face the Challenge" button was unreachable when the boss had a long list of passive effects and active abilities — pushed past the bottom of the screen. The button is now pinned at the bottom and always reachable, regardless of how much you scroll. Thanks Elriel and Sordibus for the reports. Endless mode could "swallow" losses without telling you — you'd see a defeat screen but the game would continue, because your endless bank silently absorbed the deficit. Now the bank balance is shown in the top status bar in endless mode, a toast tells you when the bank covers a deficit, and the trip summary correctly reflects whether your bank saved you. Thanks Krzyak for the report. Tier-locked consumables (King's Tribute, Leviathan's Roar, River Map, Runic Inscription) silently failed if you didn't have a high enough boat tier for their required fish. They now show a red "T3+" badge in the fishing screen, and clicking them tells you the exact tier you need. Thanks Sordibus. Upgrade Reel description mismatch — the shop preview said "up to 2 bait cards" but the inventory tooltip said "1 bait card". Code actually upgrades up to 2, descriptions are now aligned across all 11 languages. Thanks Krzyak. Minor UX
changedBoss screen now scrolls with the mousewheel (previously only arrow keys). Pack opening shows hover tooltips for gear and consumable cards — no more digging through the encyclopedia mid-pack. Thanks Hansibit. River Map description corrected from "guarantees 1 Rare fish" to "guarantees 1 Rare+ fish" (matching what the code actually does — Rare or Legendary). Endless mode bank balance is now visible in the top status bar at all times, color-shifts to red as it approaches zero. Thanks for the reports — keep them coming!
Bug fixes from community reports
Boss screen "Face the Challenge" button was unreachable when the boss had a long list of passive effects and active abilities — pushed past the bottom of the screen. The button is now pinned at the bottom and always reachable, regardless of how much you scroll. Thanks Elriel and Sordibus for the reports. Endless mode could "swallow" losses without telling you — you'd see a defeat screen but the game would continue, because your endless bank silently absorbed the deficit. Now the bank balance is shown in the top status bar in endless mode, a toast tells you when the bank covers a deficit, and the trip summary correctly reflects whether your bank saved you. Thanks Krzyak for the report. Tier-locked consumables (King's Tribute, Leviathan's Roar, River Map, Runic Inscription) silently failed if you didn't have a high enough boat tier for their required fish. They now show a red "T3+" badge in the fishing screen, and clicking them tells you the exact tier you need. Thanks Sordibus. Upgrade Reel description mismatch — the shop preview said "up to 2 bait cards" but the inventory tooltip said "1 bait card". Code actually upgrades up to 2, descriptions are now aligned across all 11 languages. Thanks Krzyak. Minor UX
Boss screen now scrolls with the mousewheel (previously only arrow keys). Pack opening shows hover tooltips for gear and consumable cards — no more digging through the encyclopedia mid-pack. Thanks Hansibit. River Map description corrected from "guarantees 1 Rare fish" to "guarantees 1 Rare+ fish" (matching what the code actually does — Rare or Legendary). Endless mode bank balance is now visible in the top status bar at all times, color-shifts to red as it approaches zero. Thanks for the reports — keep them coming!