In this update1
Full notes
Full REDSHOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
REDSHOT changes
PATCH NOTES
v1.2.3 (v1.2.2.1)
This is a small update that fixes some minor bugs and issues. I forgot to update the version number on the title screen, so it still says v1.2.2, but that's fine honestly since this is such a small patch. You may even consider this to be v1.2.2.1, if you feel so numerically inclined. Either way, I'll have another patch out soon that will fix the version number on the title screen; I didn't realize this until I already published on steam. So it goes. Full patch notes below:
Fix mines not sticking properly to walls; now they will properly stick to any solid surface you throw them on to
Improve slugger enemy for more consistent behavior
Improve enemy knockback behavior when hit by bullets to prevent unwanted behavior
Slight improvements to bullet collision code
Fix player collision check bug with doors and destructable terrain: you will no longer get stuck in corners when doors or destructable terrain is to your left and you jump
Improvements to NPC collision fallback code
Fix player being able to sometimes shoot through doors
Fix hiker fanatic weapon offset when following
A couple minor tile fixes in certain rooms
Source
Changelog.gg summarizes and formats this update. How we read updates.
