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Steam News9 August 20232y ago

[v1.2.1] Enemy and NPC AI improvements, Crash Hotfixes, and more

PATCH NOTES [v1.2.1] This is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below.

In this update1

Full notes

Full REDSHOT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Server
addedv1.2.1This is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below.
changedv1.2.1Improve NPC and Enemy AI, pathfinding, and weapon handling
fixedv1.2.1Fix crash when introduced to the antagonist for the first time in the mines (this was a game breaking bug introduced in the last patch, sorry for missing it!!)
fixedv1.2.1Fix crash if player dies while an energy ball is damaging an enemy, introduced in last patch
fixedv1.2.1Fix crash in player dies with an NPC follower, introduced in last patch
fixedv1.2.1Fix looking around with the camera controls, broken in last patch

REDSHOT changes

addedThis is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below.
changedImprove NPC and Enemy AI, pathfinding, and weapon handling
fixedFix crash when introduced to the antagonist for the first time in the mines (this was a game breaking bug introduced in the last patch, sorry for missing it!!)
fixedFix crash if player dies while an energy ball is damaging an enemy, introduced in last patch
fixedFix crash in player dies with an NPC follower, introduced in last patch

PATCH NOTES

[v1.2.1]

This is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below.

  • Improve NPC and Enemy AI, pathfinding, and weapon handling

  • Fix crash when introduced to the antagonist for the first time in the mines (this was a game breaking bug introduced in the last patch, sorry for missing it!!)

  • Fix crash if player dies while an energy ball is damaging an enemy, introduced in last patch

  • Fix crash in player dies with an NPC follower, introduced in last patch

  • Fix looking around with the camera controls, broken in last patch

  • Improve some boss sprites to make them more consistent

  • Add a friendly fire option in the gameplay settings for multiplayer

  • Improve options menu UI for mouse control

  • Improve buying items from the shop in multiplayer and with KBM controls

  • Add back in selling items to the merchant and swapping items with NPC followers, removed in recent patch

  • Add back and change default follow request controls, now it's activated by pressing RT while holding Y by default on Xbox controller, with a new UI prompt

  • Most NPCs are now able to follow you by default; some are better than others.

  • All NPCs now start with a weapon when following the player

  • Fix NPC followers not triggering during multiplayer

  • All enemies and NPCs now have a death "ragdoll", not just soldiers

  • Improve intro scene

  • More miscellaneous minor fixes and improvements

Source

Steam News / 9 August 2023

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