Full notes
Full REDSHOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
PATCH NOTES
This is a small patch that primarily adds an Easy mode into the game, as well as fixing some bugs from the most recent update. Full patch notes below.
Add Easy Mode into the game, changeable at any time in the options menu. This new difficulty mode will reduce default enemy damage by half, reduce stamina consumption, and will automatically trigger use of a healing item when one is equipped and the player is low on health.
Ammo pickups now vary based on difficulty level
Fix bounceball physics inconsistency when at framerates that aren't 144fps
Fix NPC behavior during initial tournament cutscene
Increase gold reward for picking up an upgrade when the upgrade type is at full capacity, and make it more clear that you are getting gold instead of the upgrade when it's maxed out
Various other minor fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
