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Steam News29 October 20214y ago

Devlog #7

Hello again, Rednecks! We come back to you with another devlog and another part of what can be called vehicle physics. We've already covered and demonstrated some of this topic in the fifth devlog.

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Hello again, Rednecks!

We come back to you with another devlog and another part of what can be called vehicle physics. We've already covered and demonstrated some of this topic in the fifth devlog. The screenshots there showed vehicles standing still, in motion while driving on the road and while changing tires. If you haven't seen it yet, be sure to check it out.

Ok, let's get down to business. The parameters presented below represent the values that are of importance when designing a given model. These are i.a. center of mass, vehicle mass or drag.

After selecting the appropriate values, a vehicle is created. For example, like this one in the picture.

Let us know what you think about the presented material!

See you soon!

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Steam News / 29 October 2021

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