Full notes
Full Redmatch 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Fixes
- UI and audio
- Workshop
1.40.5 (August 15)
Added the Progress menu so you can see level-based unlocks in one place (the Level menu has been merged into it).
When a new cosmetic or item is unlocked, it now shows you what you unlocked when you level up.
Reduced the amount of votes custom maps need to be eligible for stats from 200 to 50.
Reduced the positive vote percentage required for custom maps to be elegible for stats from 75% to 50%.
Improved spectating quality.
1.40.4 (August 13)
Fixed a bug where sometimes joining a player from Steam would result in a secure match error.
Fixed a missing face on the smg uv map.
Fixed an issue in the create match menu where some text would play the ui hover sound when you hovered over it.
Fixed an issue where banned players joining a match through steam could spam the join/leave messages.
The portals on Quadrants should now properly be affected by your volume settings.
Fixed a bug where upgrade cabinet audio did not work on Quadrants.
1.40.3 (August 12)
Fixed a bug where the kill sound wouldn't play when there was excessive SMG firing.
It's now easier to see with the SMG iron sights.
Added resource pack support to the SMG: https://rugbug.net/redmatch/resource-packs/files/smg.html
1.40.2 (August 11)
Bullet spread is no longer penalized by pressing the movement keys (WASD). This means you can move around on the ground with no penalty to bullet spread.
Tweaked the bullet spread of the Rifle and Shotgun to better balance for this change.
Buffed SMG damage 16 -> 20
Buffed SMG bullet spread.
Fixed a bug where spamming fire and reload with the Revolver or SMG would make the reload sound play multiple times.
Fixed a bug where you couldn't start sprinting while you were reloading.
Bullet spread from other players is now more accurately represented.
Camera shake when spectating players is now decreased when they are aiming, the same way it is for playing locally.
1.40.1 (August 10)
An SMG kill is now required for Jack of All Trades.
Buffed SMG magazine size 32 -> 40
Buffed SMG base damage 15 -> 16
Buffed SMG pull out time 0.5 -> 0.4
Buffed Revolver pull out time 0.5 -> 0.4
Fixed a bug where loadouts would wipe when the game restarted.
1.40.0 (August 10) Forgot to mention in the update post:
Buffed Revolver reload speed 2.166s -> 2s
Source
Changelog.gg summarizes and formats this update. How we read updates.
