Full notes
Full Redmatch 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Security
- Fixes
- UI and audio
- Performance
New Gun: SMG
The SMG is a high firerate, medium damage weapon. It excels at mid-range fighting, but is less effective at long distances due to the spread increase with sustained firing (tap fire at long range for best accuracy!). You can equip it in the new loadouts menu at level 15 or higher.
Base Stats
Pull out time: 0.4s
Firerate: 18.16/s
Reload time: 1s
Magazine size: 40
Damage: 16
All of the stats are subject to change as I balance the gun with player feedback!
Loadouts
To accommodate new weapons, loadouts have been added. Pick any 3 guns to use in a loadout! You can have as many loadouts as you want, and switch between them in the main menu or in the escape menu during a match.
Anti-Cheat
You guys had a lot of feedback about the new Enforcer Anti-Cheat that was created for Redmatch 2. We've removed it from the game for now while we look into performance issues and potentially Proton support. Thanks for your patience!
All Changes
Added SMG
Added loadouts
Fixed an issue where the revolver would display the sniper sight on other players' clients
Added revolver reload sound
Optimizations to player animation syncing
Source
Changelog.gg summarizes and formats this update. How we read updates.
