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Steam News22 April 20224y ago

Devlog #7 - dungeons, chort, fog density, action improvements

All in all, it seems some time since we shared an updates of "Redemption of the Damned" development. Here is the fresh digest of the changes and progress for the last months.

In this update5

Full notes

Full Redemption of the Damned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedChort👿 Our game’s bestiary is updating with a new character and, like all monsters in the game, his unique behavior and special requirements for how he is killed are key points in our work, but only a small part of what is required to fully realize his unique profile.
changedAction improvements🚀 Happy to show the fresh progress in: - improvement of the visual & sound effects when causing and receiving damage, using weapons; - improvement enemy animations; - UX/UI system core.
addedLike our work?ːsteamhappyː Thank you for your feedback on the development stage! ːsteamthumbsupː Add the game to your Steam-wishlist already now if you like our work.

Redemption of the Damned changes

added👿 Our game’s bestiary is updating with a new character and, like all monsters in the game, his unique behavior and special requirements for how he is killed are key points in our work, but only a small part of what is required to fully realize his unique profile.
changed🚀 Happy to show the fresh progress in: - improvement of the visual & sound effects when causing and receiving damage, using weapons; - improvement enemy animations; - UX/UI system core.
addedːsteamhappyː Thank you for your feedback on the development stage! ːsteamthumbsupː Add the game to your Steam-wishlist already now if you like our work.

All in all, it seems some time since we shared an updates of "Redemption of the Damned" development. Here is the fresh digest of the changes and progress for the last months.

Dungeons

The dungeons in our game are as tortuous and varied as the work on them.

Chort

👿 Our game’s bestiary is updating with a new character and, like all monsters in the game, his unique behavior and special requirements for how he is killed are key points in our work, but only a small part of what is required to fully realize his unique profile.

😨 Indeed, for this scoundrel, a couple of trump cards are conceived in the sleeve in order to successfully act on the player’s nerves, to force to use tactical thinking in battle, in between the usual shredding and shooting simpler monsters.

Dynamic fog density

We are honing the realism of the natural effects — the video shows the current result in terms of the dynamic density of the fog when changing altitude of the main character’s location.

Action improvements

🚀 Happy to show the fresh progress in: - improvement of the visual & sound effects when causing and receiving damage, using weapons; - improvement enemy animations; - UX/UI system core.

Like our work?

ːsteamhappyː Thank you for your feedback on the development stage! ːsteamthumbsupː Add the game to your Steam-wishlist already now if you like our work.

Steam post image

Source

Steam News / 22 April 2022

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