In this update5
Full notes
Full Redemption of the Damned update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fans of the horror and survival! "Redemption of the Damned" development team is pleased to welcome you here again to share our progress and successes in a new post.
What changed
- Gameplay
- Balance
- Store
- Events
Redemption of the Damned changes
Combat mechanics
Each type of evil in the game has its own approach to its liquidation. In order to plan and realise the suitable battle tactics, we’re expanding player’s combat capabilities and arsenal.
You can see some in the video the next:
parry, causing stunning of the enemy;
blocking with loss of stamina;
fast hit with normal damage;
heavy hit with increased damage and high consumption of stamina;
one-handed ax that can be purchased in the village.
Inventory and character parameters
Let’s touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of “Redemption of the Damned” game.
The inventory (equipment) is located on the left — this is not only everything that the character has directly in his hands, but also the objects, that are in the immediate vicinity, in our case — in a backpack and on a belt.
Player can see the current body parameters and state of his character on the right side of the screen, as well as the earned reputation.
We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.
Blunderbuss
In #RoD, players head to the Europe of 16–17 centuries — a period of wars and revolutions. Thirty Years’ War and Eighty Years’ War, Franco-Spanish and Italian wards, English Civil War etc. Of course, these events took place in the same time with the successes and failures in the development of hand-held firearms, with the usage of developments of the gun industry that have passed from the previous centuries. This is the time of the wheellock from Leonardo da Vinci, cumbersome and not so accurate military pistols, smoldering wicks, outdated and aging weapon created a century or two earlier, in particular, the blunderbuss.
Blunderbuss is the melee weapon of the 16th — mid-19th centuries, the prototype of modern civilian, hunting and military combat shotguns, having one common design feature — a funnel-shaped or flat-conical extension at the end of the barrel.
Please, check its implementation, and also tell us what kind of weapon of this historical period would you like to see in the game?
Hand-to-hand combat
In the harsh world of “Redemption of The Damned” the player can left without any staff at any time, because in case of death, everything that was brought to battle will be lost.
Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to get new staff. That’s why we are working on expanding the combat capabilities of the character, in particular hand-to-hand combat.
At the same time, any damage from the melee combat depends on the characteristics of the character, so there will be expanse for those who like to feel like berserkers.
Important!
ːsteamhappyː Write your impressions, comments and recommendations in the comments — we read everything! ːsteamthumbsupː Add the game to your Steam-wishlist already now if still didn't do it :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
