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Steam News2 July 20242y ago

v 1.0.3.3

Patches: Jumping in the first person no longer causes third-person barrels to show Not being able to leave gunsmithing table bug fix Gunsmithing table shows arrow widgets even after leaving it fixed Factory doors do not

Full notes

Full Redacted:Genome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions6 changes5 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Balance
  • Store
removedJumping in the first person no longer causes third-person barrels to show
fixedGunsmithing table shows arrow widgets even after leaving it fixed
fixedFactory doors do not always allow the player to open them even with the appropriate progression fixed
fixed3D map not highlighting green the next mission area after the second transmission signal is turned off fixed
changedSmellers proximity increased
fixedStreaming volumes in the beginning road of the city are fixed

Redacted:Genome changes

  • Officemap
removedJumping in the first person no longer causes third-person barrels to show
fixedGunsmithing table shows arrow widgets even after leaving it fixed
fixedFactory doors do not always allow the player to open them even with the appropriate progression fixed
fixed3D map not highlighting green the next mission area after the second transmission signal is turned off fixed
changedSmellers proximity increased

Patches:

Jumping in the first person no longer causes third-person barrels to show

Not being able to leave gunsmithing table bug fix

Gunsmithing table shows arrow widgets even after leaving it fixed

Factory doors do not always allow the player to open them even with the appropriate progression fixed

3D map not highlighting green the next mission area after the second transmission signal is turned off fixed

Smellers proximity increased

Streaming volumes in the beginning road of the city are fixed

A good portion of hanging bodies were removed from the post office to prevent collision issues

The rifle in the first and third person no longer emits a shadow that could get in the flashlight's way.

Stalkers no longer remain still in certain areas and now chase with the player's back turned toward them even in close proximity

Alpha's attack sequences are fixed to keep them attacking without the need for movement

Stalkers, Smellers, and Hummer's attack delays are shortened to make them attack more frequently

Stalkers damage increased

Potential fix for the inventory/index not being able to be opened all the time

The camera re-attaches to the player post-death preventing the camera from staying in the death sequence position

Static meshes of the tools were removed from rear trucks in the shop near the library since they weren't logic-based tools

Line trace for mines and explosive barrels reads for adjacent mines and barrels to cause all nearby to explode when shot

AI sound adjustment for a greater chance of their individual sounds to play in close proximity with bigger groups

Treehouse floor collision adjusted

Flamethrower damage upgrades buffed

Automatic continuously shooting when trigger pressed only once fixed

Source

Steam News / 2 July 2024

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