Full notes
Full Red Ruins: Asymmetric VR vs. PC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Balance: VR players can no longer perform melee damage while grabbing the GunBlade. Now, melee damage can only be dealt when the GunBlade is thrown, not when it's being held.
Developer's Note:
Thank you for playing my game! "Red Ruins: Asymmetric VR vs. PC" is my first Unity game, and while it may not be perfect compared to similar games, I appreciate your support and feedback.
I had to return the VR headset that I borrowed for development, so I won't be able to make major updates or continue VR development for now. However, I'll do my best to fix any bugs or make some small updates that I can.
Thank You.
Source
Changelog.gg summarizes and formats this update. How we read updates.
