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Latest Red Ruins: Asymmetric VR vs. PC updates
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- Red Ruins: Asymmetric VR vs. PC
1.2.0 Update
Steam post image I'm excited to announce the release of version 1.2.0 Here are the new features and updates: Important Note: As I mentioned before, I no longer have a VR headset. This update was made without a VR headse…
Announcement6 changes2 numericGameplay - Red Ruins: Asymmetric VR vs. PC
1.1.5 Patch Notes
Balance: VR players can no longer perform melee damage while grabbing the GunBlade. Now, melee damage can only be dealt when the GunBlade is thrown, not when it's being held. Developer's Note: Thank you for playing my g…
Patch notes1 changeBalance - Red Ruins: Asymmetric VR vs. PC
1.1.2 Patch Notes
Bug fixes since 1.1.0: fixed an issue where PC players couldn't perform dodge animations while shooting Balance: adjust GunBlade ammo when 1 vs. 1 will be 2:2 (phase1 : phase2)
Announcement2 changesFixBalance - Red Ruins: Asymmetric VR vs. PC
Balancing Update
1.1.0 Main Feature: Balancing GunBlade (ammo : ) Alive PC Player is "3" -> ammo 5:7 Alive PC Player is "2" -> ammo 3:4 Alive PC Player is "1" -> ammo 1:2 PC Caster Weapon (MagicDamage) Alive PC Player i…
Patch notes5 changesGameplayBalance



