In this update1
Full notes
Full Red Ruins: Asymmetric VR vs. PC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Red Ruins: Asymmetric VR vs. PC changes
1.1.0 Main Feature:
Balancing
GunBlade (ammo : )
Alive PC Player is "3" -> ammo 5:7
Alive PC Player is "2" -> ammo 3:4
Alive PC Player is "1" -> ammo 1:2
PC Caster Weapon (MagicDamage)
Alive PC Player is "2" -> +137 MagicDamage
Alive PC Player is "1" -> +213 MagicDamage
Healing Pickup (default heal: +750HP, cd: 90s)
Alive PC Player is "2" -> +710HP, cd: 60s
Alive PC Player is "1" -> +520HP, cd: 30s
Crate Ornate (default modifier = 2, damage = 357 * 2 = 714)
Alive PC Player is "2" -> damage modifier = 1 (total damage = 357)
Alive PC Player is "1" -> damage modifier = 0.5 (total damage = 178.5)
SkullShield (default durability: 150 times)
Note: This will only do for the first time, NOT UPDATE EVERYTIME the Alive PC Player left
Alive PC Player is "3" -> 150 times
Alive PC Player is "2" -> 50 times
Alive PC Player is "2" -> 12 times
SkullShield can see HP and Durability bar
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Source
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