Full notes
Full Red Eclipse update
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Repeated intro
Hello again! We're excited to roll out another update, primarily focusing on bug fixes and improvements. Plus, we've added a handy new Quality of Life feature to enhance your gameplay experience.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
- Fixes
New features
Introduced a quick weapon switch wheel: Hold the middle mouse button, select, and release to switch weapons.
Implemented a quick chat wheel: Press 'X' to access team chat and 'V' for taunts.
Improvements
Reduced friendly fire damage by half.
Enhanced crosshair behavior when friendly fire occurs.
Improved clarity in team chat UI.
Added corroder pick-ups on the ‘Wet’ and ‘Ubik’ maps.
Updated core game libraries (SDL) to address mouse jitter issues on some systems.
Refined automatic AI navigation mesh placement for better movement patterns.
Bugfixes
Fixed residual damage from hazardous materials (like poison pits) persisting after respawn.
Addressed additional scoreboard-related crashes occurring on map load.
Corrected incorrect affinity/weapon drop binds in control settings.
Resolved weapon switch errors while in edit mode.
Eliminated occasional crashes during waypoint initialization.
Ensured players no longer trigger explosions when dying if they have equipped grenades without remaining ammo.
Removed visible 3D mesh obstructions when spectating janitors.
Fixed an issue with player model settings not being saved correctly.
Addressed non-updating shadows on rotating models during map load.
We hope these changes make your gameplay even more enjoyable. Thanks for your continued support and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
