Full notes
Full Red Eclipse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
With all the chaos from the influx of users now behind us, the dev team has been straggling a bit due to burn out. This has resulted in a slower pace of a development for the moment, but that doesn't mean we've stopped completely!
New features
Replaced upper-right corner minimap with bottom-middle bearing compass.
Split death messages from regular event stream and put them upper-right.
New dissolve effect on spawning items and players.
Added backported map "Center".
Added UI overlays on players to draw targets and damage numbers.
Prizes now attract toward the winner to increase the odds they get their prize.
Added damage indicator around crosshair.
Improvements
Improved the visibility of the edge radial damage effect.
Fixed an issue with item drop resynchronization where it could leave behind an empty item.
Fixed an issue where the server query reply gave the wrong time remaining.
Brightened the team colour palettes slightly.
Increased the amount by which items repel each other to avoid overlapping.
Flash halos around players when dealing damage to them.
Increased the length of intermission to 60 seconds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
