In this update3
Full notes
Full Rebellion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Rebellion changes
All the new things that come with this version, Early Access 3.0,0:
NEW FEATURES
Original soundtrack
- Music by scenarios
- Different music for boss
Backstab
Spawn in multiple locations
Improved AI of NPCs
Improved animations of combo attacks
Sellers appear in different positions
Player can move with open inventory
Enemies hear player noise
Option to change camera control axes
Enemies can patrol
Persistence of settings
Improved UI in game: subtitles, market, controls
Pick up weapon from the ground, dropping the current
Castle setting
Bailey scenario
Made new ending in game
NPCs can give item to player
Allied NPCs attack enemy and vice versa, when seeing
More help and new UI for in-game menus
FIXED
Empty potion now doesn't appear on the minimap
Refactoring of game codes
NPC speeches through the menu
King scenario could be
NPC friend, you speak now only through the inventory
Sometimes enemy gets dead standing up, and enemy does the parry without animation
Enemy floating on sloped terrain.
Improved procedural scenario generation algorithm
Aim enemy behind the wall
Source
Changelog.gg summarizes and formats this update. How we read updates.
