HomeGamesUpdatesPricingMethodology
Steam News19 March 20242y ago

Patch Notes for March 18th Hotfix

fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts) adds what is hopefully the final room map data that was missing from the map screen ite

Full notes

Full Rebel Transmute update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes0 removals
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
fixedfix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)
addedadds what is hopefully the final room map data that was missing from the map screen
changeditem and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)
fixedfix for some missing collision geometry in a Sunken Basin room
changedvisual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)
fixedfix for water bugs ending up in the air or underwater in some instances
  • fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)

  • adds what is hopefully the final room map data that was missing from the map screen

  • item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)

  • fix for some missing collision geometry in a Sunken Basin room

  • visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)

  • fix for water bugs ending up in the air or underwater in some instances

  • updated some computers that would read out the same outdated text

  • added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall

  • fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.)

  • fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings

  • added more variability to various combat sounds to avoid things sounding monotonous

  • fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died

  • the friendly Armadillapede can now swim (previously they were struggling)

  • screenshots now work on Steam (through hitting F12)

Source

Steam News / 19 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.