Full notes
Full Rebel Transmute update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- UI and audio
fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)
adds what is hopefully the final room map data that was missing from the map screen
item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)
fix for some missing collision geometry in a Sunken Basin room
visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)
fix for water bugs ending up in the air or underwater in some instances
updated some computers that would read out the same outdated text
added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall
fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.)
fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings
added more variability to various combat sounds to avoid things sounding monotonous
fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died
the friendly Armadillapede can now swim (previously they were struggling)
screenshots now work on Steam (through hitting F12)
Source
Changelog.gg summarizes and formats this update. How we read updates.
