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Steam News14 February 20251y ago

Patch Notes for February 13th Hotfix

Fixed a bug where the Compound Heart augment effect would stay active after removing the augment. Fixed some blocks pushing the player into the ground when they spawn.

Full notes

Full Rebel Transmute update

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What changed

2 fixes0 additions0 changes1 removal
  • Fixes
  • Gameplay
  • Balance
fixedFixed a bug where the Compound Heart augment effect would stay active after removing the augment.
fixedFixed some blocks pushing the player into the ground when they spawn.
removedBy default Spin Bouncing no longer deals damage to enemies, instead the Motorized Blaster augment must be equipped to deal blaster damage to an enemy when you Spin Bounce. This should get rid of a lot of unintentional soft locks, but still allow for it to be useful in combat.

Rebel Transmute changes

fixedFixed a bug where the Compound Heart augment effect would stay active after removing the augment.
fixedFixed some blocks pushing the player into the ground when they spawn.
removedBy default Spin Bouncing no longer deals damage to enemies, instead the Motorized Blaster augment must be equipped to deal blaster damage to an enemy when you Spin Bounce. This should get rid of a lot of unintentional soft locks, but still allow for it to be useful in combat.
  • Fixed a bug where the Compound Heart augment effect would stay active after removing the augment.

  • Fixed some blocks pushing the player into the ground when they spawn.

  • By default Spin Bouncing no longer deals damage to enemies, instead the Motorized Blaster augment must be equipped to deal blaster damage to an enemy when you Spin Bounce. This should get rid of a lot of unintentional soft locks, but still allow for it to be useful in combat.

Source

Steam News / 14 February 2025

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