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Steam News16 March 20242y ago

Patch Notes for March 16th Hotfix

fix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for

Full notes

Full Rebel Transmute update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedfix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for an incorrect hitbox on the Leaping Husk’s (Quarry enemy) attack that led to players taking damage when they shouldn’t - fix for a bug that let players potentially kill a boss in the Arboretum without triggering the start of the fight - fix for a major bug blocking main story progression if you saved the Arboretum subsystem to turn on last (just re-trigger that story beat to get your save file back on the right track) - changed button sprites for the subsystem puzzles to make it clearer when they are active or not - fix for a certain NPC in the Subways repeating dialog if you left the room and returned

Rebel Transmute changes

fixedfix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for an incorrect hitbox on the Leaping Husk’s (Quarry enemy) attack that led to players taking damage when they shouldn’t - fix for a bug that let players potentially kill a boss in the Arboretum without triggering the start of the fight - fix for a major bug blocking main story progression if you saved the Arboretum subsystem to turn on last (just re-trigger that story beat to get your save file back on the right track) - changed button sprites for the subsystem puzzles to make it clearer when they are active or not - fix for a certain NPC in the Subways repeating dialog if you left the room and returned
  • fix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for an incorrect hitbox on the Leaping Husk’s (Quarry enemy) attack that led to players taking damage when they shouldn’t - fix for a bug that let players potentially kill a boss in the Arboretum without triggering the start of the fight - fix for a major bug blocking main story progression if you saved the Arboretum subsystem to turn on last (just re-trigger that story beat to get your save file back on the right track) - changed button sprites for the subsystem puzzles to make it clearer when they are active or not - fix for a certain NPC in the Subways repeating dialog if you left the room and returned

Source

Steam News / 16 March 2024

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