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Full notes
Full Rebel Core: Awakens update
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What changed
- Fixes
- Gameplay
Rebel Core: Awakens changes
Wastelands Level Art Updates!
Where has the time gone this year?? Grant, Michael, and I have been cranking away on Rebel Core and seem to have lost track of time.
Since my last post, I've now got an end-to-end first pass on environment art done for the Wastelands Level - to see it in action check out the video below!
In addition to that, there have been some refinements to the main menu, music (now with separate intro and looping segment setup!), fixes to jump timing ("coyote time" is fixed and back in, allowing for some buffer time between running off of a ledge and still being able to jump), fixes to dash and dash-jump issues, improvements to energy pickups, and all manner of additional step-by-step progress.
But Wait, There's More!
In addition to that, I've started working on the Intro Level - the level you play when you first start a new game (before getting to / unlocking the level select screen), which will also act as a tutorial for new players who may not have grown up on Mega Man X or played an oldschool action platformer in a while.
For that, one of the fun extras I've been working on are some input-tip pop-ups and I'm excited to start working on some environmental hazards soon as well as I flesh out the rest of the level's layout, before getting to the sweet juicy meat of art'ing it up after all of that!
-Dan
Source
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