In this update5
Full notes
Full RealmWalker update
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What changed
- Events
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
RealmWalker changes
RealmWalker - Patch 0.7.1
New Features
Added a new Descension System featuring unlockable difficulty levels, modifiers, and rewards
Added a new Quest System featuring 50+ Side Quests and 3 Main Quests
Added new Aura and Corruptions:
Bloodsoaked Runes
Soul Harvester
Bloodthirst
Chained Down
Unstable Runes
Thanatophobia
Added New Spells:
Asteroid Impact
Pyrocene
Thin Air
Incinerate
Added a new Fox interaction interface with unlockable narrative monologues
Added Golden Chests as a new reward type
Added a new stat display to improve build readability
Balance Changes
Reduced Sacrificial Door HP cost by 25%
Reduced Static Discharge damage (210 → 180)
Reduced Cataclysm damage (600 → 360)
Increased Fulminating Warp damage (300 → 350)
Reduced Seismic Surf damage (400 → 265)
Increased Crystalline Shards damage (100 → 120)
Increased Minion HP by approximately 15%
Increased Thin Air cooldown (10s → 14s)
Increased Lightning Touch Upgrade 3 cost (15 → 19)
Increased Arcane Battery Upgrade 3 cost (12 → 14)
Reduced essence costs on several spell upgrades
Adjusted Boreal Blade upgrade progression
Slightly reduced movement speed while using Boreal Blade
Aura offerings now better consider your current build
Corruptions now scale in severity based on the number of Corruptions in your build
Improvements
Reworked Rifts:
Damage taken inside Rifts no longer persists outside the Rift
Failing a Rift no longer ends the run
Players return to their original body after completing or failing a Rift
Potions can no longer be used inside Rifts
Successful Rifts now reward Golden Chests
Major improvements to the Grimoire, Aura, Rift, Quest, and Teleporter user interfaces
Improved readability, tooltips, notifications, and menu navigation throughout the game
Added new animations and visual effects for spells, upgrades, corruptions, and player interactions
Improved HUD functionality, settings menus, save slots, and loading screens
Improved various visual effects
Updated multiple spell icons
Added additional environmental decoration across levels
Improved level lighting
Added a visual indicator when Boulder Shot is fully charged
Improved attack animations for multiple enemies
Improved enemy attack telegraphs
Improved enemy navigation
Reduced AI rotation jitter for smoother enemy movement
Added new Level 1 room layouts
General music and audio polish throughout the game
Music now occurs more frequently during gameplay
Improved audio for:
Terrestrial Talon
Static Discharge
Windrush
Various enemy attacks and abilities
Fixes
Fixed multiple enemy AI and attack behavior issues
Fixed dungeon generation issues affecting room placement
Fixed Terrestrial Claw collision and inherited status effects
Fixed Rift spawns occasionally colliding with level geometry
Fixed Rift notifications overlapping with other HUD notifications
Fixed several spell tooltip inaccuracies
Fixed aura corruption previews displaying incorrect values
Fixed graphics presets occasionally loading incorrect settings
Fixed keybinding issues that could duplicate bindings or prevent rebinding
Fixed environmental collision and enemy spawning issues
Fixed various save slot issues
Fixed numerous UI inconsistencies and quality-of-life issues
Fixed a variety of stability, progression, and gameplay issues throughout the game
Optimization
Optimized Level 0, Level 1, and Rift environments
Optimized multiple spell and aura visual effects
Improved overall game performance
Source
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