In this update4
Full notes
Full RealmWalker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
- Fixes
RealmWalker changes
New Features
Added new spell: Wind Rush
Added new spell: Terrestrail Talons
Added multiple new room layouts and variations
Added new Main Menu OST
Added debuff stack indicators
Added new VFX and SFX
Balance Changes
Spell draft options reduced (4 → 3)
Tempest's Sentry damage increased (90 → 170)
Seismic Surf now grants invulnerability during surf
Seismic Surf damage reduced (450 → 400)
Cascading Nova changed from Stage 2 spell → Stage 1 spell
Anuragon HP increased (21000 → 23000)
Glacial Trap damage reduced (540 → 480)
Improvements
Reworked Boreal Blades timings and animations
Increased general pacing in The Shifting Dunes
Improved enemy AI:
Added new lunge attack animation for Fang Hound
Reduced tracking during CycloGuard combo attack
Increased size of Minion Ranged
Improved save/load system
Improved Save Slot UI
Improved spell and aura text clarity
Updated Healing Altar visuals
Adjusted enemy attack colors
Planks are no longer destroyed by player collision
General optimization
Fixes
Fixed boreal blade collision to better hit the floor planks
Fixed Mirror Matrix not blocking knockback
Fixed grimoire not closing correctly
Fixed flying torch issues
Fixed vase spawning issues
Fixed misaligned spell card icons
Fixed various UI and text inconsistencies
Fixed enemies getting stuck in some places or spawning on pillars
Fix flamestrike visual persisting with the 3rd upgrade
Fix cataclysm hitting multiple times on same enemy
Fixed issue with cataclysm that would result in visuals being invisible with the 1st upgrade
Fixed issue with collectibles getting stuck on UI if collected whilst exiting rifts
Fixed chests and planks missing textures for some players
Source
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