In this update4
Full notes
Full RealmWalker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
RealmWalker changes
New Features
Added multiple save slots
Added graphics presets
Added support for side mouse buttons
Added new room variations and layouts
Improved intro/logo sequence playback
Player now breaks destructible objects on collision
Added new VFX for:
Overloading Circuits (Lightning Touch)
Healing Altar
Quake Field
Balance Changes
Player movement speed increased (600 → 700)
Minion Turret HP reduced (1300 → 1000)
Cycloguard speed, damage, and cooldown reduced
Lightning Touch cooldown reduced and AoE behavior improved
Boulder Shot cooldown reduced
Boreal Blade damage slightly increased
Glacial Trap Frostbite values updated and bleed added
Aquatic Vanguard reworked
Reduced enemy spawning curve
Improvements
General menu polish
Controller input icons updated
Teleporter now reflects available levels
Spell descriptions improved for clarity
Grimoire responsiveness improved
Lighting improved across settings
Dialogue audio and mixing improvements
Collectible pickup behavior improved
Fixes
Fixed rerolls not resetting properly
Fixed cinematic skip not working
Fixed invisible walls and navigation issues
Fixed resolution settings not working correctly
Fixed flying torches
Source
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