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Full Realms of Arkania: Star Trail update
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Repeated intro
Hello knights of fortune and adventurers of Aventuria!
What changed
- Gameplay
- Fixes
- Events
- Maps
- Store
- UI and audio
Realms of Arkania: Star Trail changes
We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you.
Many thanks to community supporter Martin Wunderlich, he has tirelessly built improvements in mod form and made this patch possible with his unparalleled perseverance. Also many thanks to CaptainKidd (lunatic) for the feature video and many more!
Well, let these things be proclaimed:
Features:
All mentions of spells are now italicized (thanks, Praiodan!)
The keyword dialog with the swamp witch has been expanded
There are corrected and new texts for the keyword "Weapons"
In Arsingen it is now possible to have clothes dyed
In Lowangen items can now be uncursed (Thanks, Archoran!)
In Nordhag there is a new merchant
In Tjolmar there is now also the possibility to read about the progress of the Orc War
Lowangen now has a cartographer
Tjolmar now has a market hall
Binge: The ignited daywork now makes the binge properly bright
- BingeClimbing the pit ramp has been improved (Thanks, Archoran!)
Binge: The rest of the group can now follow the leader's slide directly
Binge: Things can now be stored in some chests
Binge: Dirty dwarves no longer wash themselves in the binge
Binge: Drinking from the small waterfall in the binge is now possible
Blood Pinnacles: The small golden key, the lynx key and the copper key have been given a function
Blood Pinnacles: There is now another route to leave the battlements unnoticed also solo play/pacifism suitable
Blood Pinnacles: Improvised throwing projectiles can now be found in a cell
Blood Pinnacles: Orc patrols carry around random healing herbs and torches
There is now a good selection of new random events in the swamp
In the swamp there is now a small and a large viewpoint
In the swamp the map is revealed a bit better
There are now slightly fewer archers in the Blood Pinnacles
In the Blood Pinnacles the alarm is now actually triggered
In the Binge the heroes can now succumb to their greed for gold
Throwing weapons found in chests now appear more in the pack (new game necessary)
Channels in the cellar vault can be left somewhat more easily
Cellar vaults: Warning is given against entering the labyrinth voluntarily
Solo: Blood Pinnacles have become more solo friendly
Swamp: the two shelters in the northeast now store repair supplies
- Swampthe southeastern exit has been reworked
TDN: there is now a query before leaving the vault
Blood Pinnacles: The alarm event has been revised
Blood Pinnacles: The great hall event has been revised
Blood Pinnacles: The Tairach Priest event has been revised
The tinker now has a field forge with him
It is now a little easier to find the special water hose
New event in cities: Find herbs
Course of the Orc War: The text about the Battle of the Silk Meadows now also tells who won the battle
Time now passes during the last trip to Kvirasim
Barefoot running now has more noticeable effects
In simplified level advancement (and in the weapon comparison tooltip), comma 5 values are now rounded up. This means more LE and AE per level up
Comfort: If the path is known, Lowangen can also be left via the travel map
The swamp eulogy now has a lasting effect
Repeated donations at the Rainbow Bridge have been simplified.
The Crystallomancer now gives subtle hints about HOW unbalanced he thinks the trade is
The Crystallomancer now also sells fishing accessories
The classification of route types (forest, mountain, etc) has been revised
The heroes can be robbed again at night
Weapon maintenance has been significantly simplified
There are now different Claustrophobia thresholds (depending on the oppressiveness of the dungeon section)
Heroes can now carry a bit more weight while remaining more agile
Acrophobia can now have a noticeable effect on hiking in the mountains
Hotkeys! (Combat) - C like Center or also Camera = Center on character - A like auto = auto fight - W as in wait = Wait until end of round - R like repeat = Repeat action - Space is already "Skip character"
In all dungeons open (not entered) doors can be closed again
Battles now yield a bit more adventure points for high level heroes
Orcs now use orcish weapons significantly
Blacksmiths have become cheaper
Snowshoes now save stamina in winter and mountains
Solo: The game has become much more suitable for solo runs
Special traders now take back their goods if you accidentally pocket their entire inventory
An autosave is now created before the swamp witch fight
Winter clothing in summer now has more noticeable effects
2D images fullscreen on special occasions!
2D images instead of Inside Scenes for Gashok, Golem and Hensger
Replacement of five GUI icons for more intuitive controls (thanks, Torxes!)
A fullscreen image is now shown when entering the big cities for the first time
The monster portrait bear has been improved
The monster portrait of the Spider Queen was adjusted
The quest to track the battle mages has been illustrated (thanks, Drawer!)
The dialog with Arkandor has been illustrated (thanks, Torxes!)
The dialog with the battle mages has been illustrated (thanks, Torxes!)
The dialog with the swamp wreath has been illustrated (thanks, Torxes!)
The shepherd got a fullscreen image (thanks, Drawer!)
The ferries at Tiefhusen and Hilvalla got an inside screen
The portraits of ogres, orcs and saber-toothed tigers got a tooth-bleeching
The forest goblin attack got a dialog screen
There are 25 completely new hero portraits
Class descriptions now show atmospheric full screen images
Market stalls now have a dialog picture
Arax poison can now be brewed by yourself
Bastard swords are now wielded with the Swords talent
The banishing sword has been improved
The mirror amulet now has a practical use
The lion saber is now unbreakable
The magic silver ring has been given a (permanent) spell
The Asthenil weapons have been reworked and now have a very special property
The golden throwing axe now has special properties
The crystal ball now gives a danger sense bonus when worn (instead of only when equipped)
The robes have been completely reworked
You can now consume more than one Oneberry at a time
Threadshine has been given a pictogram and now also works on the small ones
Ranged weapons now also have ini modifiers
Poison application on daggers, special (=non-stackable) throwing weapons and spears now also gives 3 poison applications
A masterly warhammer is now hidden in the binge (new game required)
Burning torches and lanterns can now be used to ignite more items
New whips can now be used to knock enemies off their feet
New item: Holey Cloth Armor
New item: Rusty Orc Helmet
New item: Dented Plate Armor
New item: Spoiled food
Oil has become much more affordable
Pike and Dragonslayer now hinder the enemy attack by 4
Volcano glass daggers and magic wands yield more profit
We wish you a lot of fun with Ilmenblattrauchen
Throwing axe stacks have been slightly increased in size
Defensive combat style now also increases dodge
The fight against Arkandor has been reworked
The sling fight has been improved a bit
The battle arenas in the swamp have been reworked
The fights against battle mages and elven veterans can now give more experience points for medium level heroes
The swamp witch got her own battle arena
Swamp Witch creatures now drop more AP
Killed bears now give a big portion of meat
Killed frogs are now actually edible
Magically gifted enemies cast a bit more spells
Swamp: Orcs and undead can fight against each other
Swamp rats now flee when enough animals of the pack have died
- Modability"Dwarf Boots 1", "Robe Shoes", "Maiden Shoe", "Dwarf Boots 2", "Barmaid2 Boots" and "Bandit Bootfur" available
Modability: getEquipped also returns prefdisp
Modability: getEquipped now also returns the base break factor and if the weapon itself can be repaired
- ModdingThere are now the new modifiers "evade" and "oppEvade" to change the evade value of current character or possible target
A soundcheck menu is now accessible from the console - via startdlg("soundcheck")
Korima is now much better (new game required)
Korima now sells a better two-handed sword
Battle mages can now be tracked
The quest in the swamp has been completely reworked
The swamp witch is now able to help the heroes in many ways
Dragen now has a hint where Vindaria lives
There are now adventure points given when completing the quest "The Golden Eye"
An outro has been created with 2D images
In the Cellar vault you now get the hint to check the entrance again after 100 triggers
Keyword Ingramosh is now removed only at the end of the quest and not already at the entrance of the Cellar vault
TDN: The encounters with the nameless mage are now more comprehensible
As already reported by Hagebar, son of Haralda, there is a new event at Finsterkopp
The Blood Pinnacles can now also be entered at the south entrance
During a trip, the current route type is now shown in the console
In case of failed shoplifting, the amount of hush money is displayed in the dialog
The talent "Warfare " can now influence the initiative in a fight
The Solidirid can now be used in a meaningful way (thanks, Archoran!)
The spell "Waterbreath " is now usable
The check for alchemy application have been simplified a bit
In alchemy recipes now also the production difficulty is indicated
Items can now also be ignited by Ignifaxius
Body control can now improve the dodge value in combat
Axxeleratus can now also be used to dodge better
The check for bargaining at the merchant is a bit easier
Bugs:
Even if you have already talked to other special people in Lowangen, Dragan will now talk to you
Gashok's citizens can no longer be infinitely enchanted in dialogues
Hiltorp: Budrim, son of Ebbo, no longer rants about his own people
In the swamp near the heather, the hero no longer addresses himself when carrying the document
In the Blood Pinnacles, the levels are now numbered correctly
Numerous typos and spelling errors have been corrected
It is now easier to drink from the well in Sibra
Erholt of Tiefhusen is now called Erhold of Tiefhusen
Finsterkoppen and Lowangen: Overnight regeneration pays better attention to hero equipment
Finsterkoppen: You can no longer trade yourself rich at the Finsterkoppen dwarven shopkeeper. However, their special offer itself remains
Finsterkoppen: If you decide not to spend the night in Finsterkoppen, you can now leave the dwarven house
In Gashok, alcohol is no longer served
Kvirasim: Clicking on the herbalist will now also open the correct merchant inventory
Before entering Lowangen, it is once again suggested to prepare for the stay
Binge: The main entrance of the binge is now a bit easier to leave
Binge: The lockpick-eating chest in the Finsterkoppen Binge is now not quite as hungry (for real this time)
Binge: The copper key door can no longer be opened with the double bit key
Binge: Solo heroes can now skip the pit in the binge
Binge: Dead heroes no longer scorch at the golem
Blood Pinnacles: You can now no longer rise from the dead on the Spider Queen
Blood Pinnacles: The battle mage in the cell now only gives AP once
- Blood PinnaclesThe golden spectacled key key is now correctly removed after use
Blood Pinnacles: The lava lake in the Blood Pinnacles is no longer a bottomless pit
Blood Pinnacles: The Tairach chest can now be clicked on more easily
Blood Pinnacles: A storage shelf in the Blood Pinnacles now asks a specific question
Blood Pinnacles: Emptied piles of straw are now recognized as such
Blood Pinnacles: It is now slightly less likely to encounter spiders
- Blood PinnaclesFixed bug "First dormitory orkfree - all dorms orkfree"
Blood Pinnacles: Not all doors are locked anymore
Blood Pinnacles: Claustrophobia is reset after leaving the Blood Pinnacles (the real level 2)
Blood Pinnacles: They are now easier to exit at the main entrance
Blood Pinnacles: Solo heroes now also get Ap for finding secret doors
Blood Pinnacles: Triggers are no longer triggered twice
- Cellar vaultThe climbing route has been simplified and the reward increased
Cellar vault: The Street-smart check now work correctly
Cellar vault: The last door is no longer locked
Cellar vault: It is now possible to pass the last level
Cellar vaults: Bugfix when exiting in solo play
- Cellar vaultSpoilers removed from the console when awarding APs
Swamp: It is now also possible to search for ammunition in the swamp
TDN: Amulet parts can no longer be collected after opening the door
TDN: The gong fights do not repeat infinitely anymore
- TDNfixed possible bugs when leaving the temple
TDN: NPCs that are not in the active group no longer try to escape in the 3rd level
Skinning the basilisk is now safely possible
The ferryman in Svellmia is now responsive again
The otter can now be skinned professionally
The deer hunter now prefers to use his favorite hunting weapon
Basilisk pestilence has been toned down a bit: The *max* life energy cannot drop below 10; dying is still possible, however
The prices in the brothel are now calculated correctly
Dwarven crossbow and trident can now also be used to hunt deer
- Orc campSpecial items remain available to the heroes
Agdan and the Vinsalter now take better care of their personal possessions
The number of talent increase attempts per talent increase (simplified increase) has been revised
Merchants no longer enrage upon successful haggling
You can now be raided during a rest in all dungeons
Tutelary God Travia: Healing Poison exchanged for Healing Disease
The icon of the Golden spectacled key has been improved
New dialog image for the encounter with the she-bear
Red colored orc hair is now less glowing
Tiefhusen raises colored flags again
(Masterly) spears are now correctly wielded two-handed
Witches now also need time for their rituals (24 h)
Banedust, Lotus Poison and Masterwork Tuzak Knifes have become more affordable
The weight of slingshot ammunition has been corrected
The ritual for the witch's 4. Ball Enhancement spell works again
The trident can now be wielded one-handed
The Gruuf Shark, Lion Sabre and numerous other weapons have been corrected
The name of orcish clothing is displayed correctly again
The Ring Armor now is now sold at a much more reasonable price
The Thrusting Spear can now also be used by dwarves
The name of the Chain Coifs no longer reminds of iron helmets
The dragon claw now is still properly labled after quest completion
The secret anti-potions now work
The pike can no longer be used by witches, mages and druids
The TP/KK of Oxherd and Byakka have been corrected
Dwarven armor can now be kept through orc army camps
Captured volcanic glass daggers are now usable by everyone
Weight and value of the goblin gifts has been corrected
Imported soul instruments can now be assigned to an owner once
Bellchime Flower Bouquet and master flute are now sellable at a reasonable price
Name and description of the green robe in German corrected
Orcish bronze bottles can now be drunk without knowing the contents
Rare bugs in the ignite function have been fixed
Blunt slashing weapons can no longer be poisoned and sharpened
Uuz'Dornak is now sold at a reasonable price
Selling prices of weapons at weapon market stalls increased significantly (almost like in the store); analogous to herbal items
Throwing poisons and tinctures are now sold at their best price at the herbalist again
Agdan is now less suicidal in combat after his release
Opponents can now also be afraid of undead and demons
Combat with Arkandor has been made more interesting
Combat damage for damage resistances and the Gardinium spell is now calculated correctly.
The "knocked down" message has been expanded
Fire Ghosts now cause fire damage according to their nature
Immunity to fire works again
Fighters can suffer slips again
Critical hits from predatory cats are now better displayed in the console
Skeletons are no longer resistant to cutting damage
Solo: In the combat tutorial solo heroes no longer have to attack the trainer in the group
When enemies dodge, "oppEvade" is now correctly taken into account instead of "oppPA"
Temple flags can now be replaced again via mod
Spells with ZfW less than -90 are no longer displayed in the character sheet even in "full view".
Yosmina can now accompany the group as an NPC
Keyword Aboralm is now removed after the quest ends
Upon entering Kvirasim, you are not immediately thrown back to the travel map
The trail to Finsterkoppenbinge has been revamped
- SwampPositioning on travel map after leaving the swamp corrected
When selecting an item, it is now possible to choose from the entire hero inventory again. More items are also shown per page
The hero weight in the in-game hero generator is calculated correctly again
The resume game button resumes the game again
The calculation of the body weight in hero generation is correct again.
The English language setting is now preserved
The output_log is written again
Various spells now keep their effect after reloading (new savegame necessary)
Redundant resolution settings have been removed
The lynch mob in Gahsok is now musically supported
The correct music for the situation is now properly played
In combat, only combat music plays
Music is now played in the warehouse
Female Idle spells are no longer always the same
Alchemy no longer requires multiple bottles
Source
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