Full notes
Full Realms of Arkania: Star Trail update
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Repeated intro
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
What changed
- UI and audio
- Balance
- Fixes
- Maps
- Gameplay
- Events
Realms of Arkania: Star Trail changes
General
Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
Doubleclick in the inventory equips an item, if that is possible
Levelups were possible during the fight, aren't any more
Many translation bugs and inconsistencies fixed, especially in the Ingame Help
Several talent translations were adapted
The "Mage's cauldron" is now correctly called "witches cauldron"
Several Steamachievements have been fixed and now work correctly
Markers now appear on the Travel Map when dungeons are discovered
All weapons received an Initiative Modifier
The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
A total of 32 new class portraits have been added
Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
Display the unmodified chance of success for spells in the character sheet
Robes and cloaks have received new models
Item loss corrected when distributing stacks
The load game menu looks a little better now
"Disappearing hair" has been corrected when using certain capes
Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
The display at the cauldron ritual check has been improved
Digital Deluxe: The application of the weed ointment was provided with feedback
Ice Elfs are now immune to frost damage
The travel encounter with the druid has been improved
A corpse finding while traveling is now a unique event
Some texts have been corrected
The Halmar Antelope event is unique now
Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
The performance in Lowangen was increased noticeably
In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
The swamp does not need a light source for orientation anymore
Conversations in taverns do not break off early anymore
In the village of Ansvell you can now rest without being attacked at night
The warehouse window is now more extensive
An "End Transformation" option has been added to the Magicians
Glass bottles can now be purchased in Lowangen
The lizards in the swamp now provide you with food after being helped
Arsingen, Svellmia and Neulowangen have each received a healer
Dungeon outputs can now also be activated by "running into them"
Bottles can now be filled with water at wells
The avatars in city camps are displayed correctly even after visiting a hostel
Marketplaces no longer change the assortment with each call
The dungeon tutorial now triggers correctly no matter which dungeon you visit first
Fixed a problem with inventories of certain chests in the swamp
The "double" chest in Blood Pinnacles has been fixed
The big copper key in Finsterkoppen Pit works again
Some display errors in Lowangen have been fixed
Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
The cart trigger in the swamp has been improved
In Gashok elves are now the "preferred target"
Chests can no longer be opened through walls or doors
Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
Entrance of Tiefhusen from travelling is now on the "right" side
The Stand-Still-voiceover comes now only every 3 minutes
The bane sword can now also be sanctified on the night of the 1st of Hesinde
In the Blood Pinnacles, the burning hay stops burning at some point
An error in the Blood Pinnacles with the guards has been corrected
Some infinity XP exploits have been removed
Combat
New Model for Swamp Rantzels
New, prettier model for Harpies
Fixed an infinite loop in the combat tutorial
The combat inability is now removed when healing in combat
Unsuccessful weapon exchanges don't cost an action any more
Fixed an issue where opponents do not die by spell
Sabretooth tigers are now properly removed from combat when dead
Fixed getting stuck in a certain street arena
The lighting of some battle arenas has been fixed
Opponents now take their nametag when they flee
The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
The expiration of items has been corrected
Fixed an error with script inheritance in the keyword dialogues
Happy holidays to you all, we are looking forward to a successful year 2018 together!
Source
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