Full notes
Full Realms of Arkania: Star Trail update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Workshop
- Security
Realms of Arkania: Star Trail changes
Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
General
Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand.
Double-clicking items makes shopping easier
Examining weapons and armor at traders highlights characters that can use them
In the trader window, the item description is now displayed in the tooltip
The user interface is now scaleable (under Settings -> Graphic effects)
Cooking duration for all recipes has been completely revised (and shortened)
Introducing new weapon: Dwarven hammer
There is now a matching lower body armor for the deluxe dwarf chestplate
Crystal ball enchantments are now available for witches too (needs a special crystal ball)
Intro and main menu music finally obey volume settings
The characters in the character window were moved up and re more visible now
Herbs have become much more affordable
The prices of magic and healing potions were systematized
The green amulet now lights up when worn
The inventory no longer automatically closes when reading recipes
When the real salamander stone is found, the quest for the wrong salamander stone is automatically ended
A bug in the tutorial and the help has been fixed: Haggling is always done by the best character and not, as claimed so far, by the leader
The ingame character editor has been revised, various problems have been corrected
The description of torch and lantern now states maximum burn time
Fixed an AE exploit with the Kairan potion
Fixed a problem with battlefield fever
The crystallomant now has a better grip on the value of his commodity
Characters can be rotated in the Character screen again
Towns & Dungeons
Fixed the Bloodpinnacles "Bloodscreen of Death" (Crash to Desktop without warning)
Finsterkoppen now has special dwarf taverns
Market stall usability has been improved
Market stalls and shops can now be robbed
The floating palisade of New Lowangen has found its place on the earth
On the Hanging Bridge there are now 4 actually visible Orks
Peraida bought a new dress
Finsterkoppen now also sells dwarven clothes
There is a watery sound, as the heroes move through according environment
The interior of some of the temples is no longer tilted
Time is now passing on activities in the taverns.
The hostages are now better served in Lowangen
The well in Yrramis is now accessible more easily
The Lowangen Orks don't dare to offend Uuz'Dornak - Great Sting
The market in Kvirasim and Gashok now opens more frequently
- Temple of the NamelessThe numerical lock puzzle has been adapted and the number input simplified
Dwarfs cannot be lured into the pit bath under any circumstances. Sissies neither.
- Finsterkoppen pitThe trigger size of the secret staircase has been reduced
Finsterkoppen pit: The lever with talent value 18 in hiding can no longer escape the gaze of heroes
Finsterkoppen pit: When the heroes fall down the steep ramp, they turn right back in the right direction
A lever in the pit now gives feedback and can reverse its effect
Happiness in misfortune: If the heroes get wet in the pit, they can also wash themselves. And get a cold. And drink something.
Finsterkoppen pit: The crank situation is better illustrated
Finsterkoppen pit: The collapse trigger has been scaled down
The ore slide trigger was scaled down
The fire sponge trigger was adjusted
The Golem encounter has been improved
In the Pit, the heroes can now succumb to their avarice
The silent portal in the pit now gives some feedback
In the pit the party one run onto pointed things repeatedly
In the pit you are now asked if you want to look at the altar
Finsterkoppen pit: The claustrophobia thresholds are now dependent on the level
Combat
Dead enemies now finally fall over every time!
Display the chance for spell success in a tooltip
Combat spells are now disabled when the spell is not applicable in the chosen situation
You can now get weapons from more ogres
Fixed a problem with the spell Helter Skelter
Enemies now take their name display with them when they flee
Source
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