Full notes
Full Realms of Arkania: Star Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Events
- Balance
Realms of Arkania: Star Trail changes
Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
General
More than 600 additional translations implemented, tutorial is still to come
The zoom factor of the minimap and the full-screen map is now saved
You can now set, edit and delete your own markers on the minimap
The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod
Tooltips will no longer get stuck
After completing a Levelup, music will switch back to the usual ambient for the location
The lion sabre can now be repaired
Dungeons & Towns
The Dungeon under Tjolmar is now accessible and the game can be finished
Leave the minimap visible without a light source, "only" deactivate removal of Fog of War
Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole)
Items do not "hang" out of their grids in the warehouse anymore
Resting won't place the group somewhere else any more
More floating objects in Lowangen are now on the ground again
Fixed the doors in the blood pinnacles dungeon
Fixed an event where grasping into a hole won't continue with a response
Combat
The two golden shields are actually golden in battle
Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead
Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat
The bow animation is now selected correctly
Monsters are now using correctly calculated encumberance, initiative, and dodge values
Arkandor is able to spit Ignifaxius
movement points can not drop below 1
Fixed a fight in the blood pinnacles to always have room for all enemies
Movement points and Ini are now updated immediately, not with the start of the next combat round
Fixed an animation hang of the wood gnome
Shields are now considered correctly
Fixed display of dodge and parry chances
Fixed combatgrid brightness
Broken monster weapons no longer cause a hang
Modding
Battles can now be scripted, eg to integrate dialogues in combat
New function getItemset
The Battlearena Editor can now place and move objects by mouse
Battlestances are now changeable by script
The modding character editor is now fully translated
Fixed some bugs in modding character editor
The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
