In this update2
Full notes
Full Realms of Antiquity: The Shattered Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Realms of Antiquity: The Shattered Crown changes
Bugs
Fixed an issue with battlemaps in set encounters having the incorrect walls.
The Great Wyrm is now immune to energy attacks.
Fixed a city gate to have the correct orientation. (Only on new games)
Fixed the caravan near Bleylock to be static rather than moving. (Only on new games)
Reworked the spawn system to make random combats less frequent.
Reduced the hit points for several end-game monsters.
Typo corrections.
Features
Engima Cube no longer has a cool-down for use.
Grab grass now have a hold effect on their melee attacks.
Several items, including weapons, armor, touchstones and potions have had adjustments in power.
The experience curve has been increased so that leveling to 16 takes more effort and time.
The lich, as an optional boss, is now far more powerful and deadly.
Disabled characters now receive full experience at the end of combat.
When passing a turn, spawn clock decreases more slowly as you're being still and quiet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
