In this update2
Full notes
Full Realms of Antiquity: The Shattered Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Realms of Antiquity: The Shattered Crown changes
A mysterious portal in the CRPG multiverse has brought two new terrifying enemies from the isles of Wynmar in the realm of Vali! Seek them in dark misty places of death and endless sandy deserts...
Bugs
Fixed an issue where cursed scrolls used in combat crashed the emulator.
Fixed issues with ranged/special text in the monster scan screen overlapping.
Fixed the teleport spell which wasn't working.
Fixed a bug in which a major artifact could drop as a random treasure.
Features
Reduced spawn rate in final endgame maps.
Adjusted the L2 Power Armor's statistics. (Faster)
Adjusted Mecha Death's statistics. (Easier)
Adjusted targeting cursor graphic. (Why not?)
Changed the targeting UI so that the T key also triggers the attack for location or unit targeting.
Changed character creation so any solo party regardless of class gets 12 points of attribute to allocate.
Two new monsters, inspired by Nox Archaist:
Whooping Camel
Death Raven
Source
Changelog.gg summarizes and formats this update. How we read updates.
