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Steam News23 December 20241y ago

Major update notes

The Demo for Realm Survivors is now live! Here are latest updates to the game: Gameplay Improvements Character Movement: Increased baseline movement speed for all characters.

In this update10

Full notes

Full Realm Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes27 additions27 changes3 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Store
changedCharacter Movement:Increased baseline movement speed for all characters.
addedCharacter Movement:Added invincibility frames (I-frames) during dashes.
changedCharacter Movement:Implemented a phasing effect during dashes to move through enemies.
changedCharacter Movement:Reduced dash cooldown to 3 seconds (from 4 seconds).
changedProjectiles:Slightly reduced the speed of ranged enemy projectiles.
changedProjectiles:Increased projectile flight duration.
dash cooldown4seconds3secondsdash cooldown decreased, buff

Realm Survivors changes

changedIncreased baseline movement speed for all characters.
addedAdded invincibility frames (I-frames) during dashes.
changedImplemented a phasing effect during dashes to move through enemies.
changedReduced dash cooldown to 3 seconds (from 4 seconds).
changedSlightly reduced the speed of ranged enemy projectiles.

The Demo for Realm Survivors is now live!

Here are latest updates to the game:

Gameplay Improvements

Character Movement:

  • Increased baseline movement speed for all characters.

  • Added invincibility frames (I-frames) during dashes.

  • Implemented a phasing effect during dashes to move through enemies.

  • Reduced dash cooldown to 3 seconds (from 4 seconds).

Projectiles:

  • Slightly reduced the speed of ranged enemy projectiles.

  • Increased projectile flight duration.

  • Meta Progression:

  • Reduced early-game costs for meta progression upgrades.

Abilities:

  • Updated the training sword's hitbox for improved accuracy.

  • Increased the hitbox size of the fireball ability for better targeting.

  • Added a mild knockback effect to the throw stone ability.

  • Introduced a burn effect to the fireball ability, applying damage over time.

  • Added visual feedback for when the character is hit: the screen briefly splashes red, and the player’s directional indicator turns red.

  • Added a root ability for the Mutant Boss.

  • Modified the Butcher Boss’s charge ability to serve as a primary gap-closer and main attack with large and powerful cleave functionality.

  • Introduced two new ultimate abilities:

    • Barrage

    • Divine Radiance

New Features:

  • Added an auto-aim toggle function.

  • Introduced a reroll functionality for ability selection during level-ups.

  • Added an unlockable subtrait system; players can equip subtraits after completing associated quests.

  • Added more quests to complete.

  • Introduced difficulty settings (Easy, Normal, Hard), modifying enemy health and damage to 80%, 100%, and 150%, respectively.

  • Added new ground indicators for boss abilities.

  • Introduced a new enemy: Goblin Bomber—charges the player with a lit bomb.

  • Added a dynamic spawning system to cap on-screen enemies. Experience gains remain constant as enemies are killed. i.e. the more enemies killed the more exp gained.

  • Added a new trial mode: Kill Countdown—defeat as many enemies as possible within the time limit. Rewards improve with higher kill counts.

Quality of Life Updates

  • Added a back button (gamepad east or Escape on keyboard) for easier menu navigation.

  • Improved the size and thickness of UI selection borders for better readability.

  • Removed redundant UI options (e.g., overlapping "X" and "Yes" buttons).

  • Enabled auto-open/close functionality for character select menus.

  • Updated default navigation after death or level completion to return to the character select menu.

  • Clarified quest conditions for unlocking the first character.

  • Added quest descriptions for locked characters and subtraits.

  • Introduced several selectable cursor options for better visibility.

UI/UX Enhancements

HUD and Indicators:

  • Added a background to the dash timer for better visibility.

  • Improved ability bar visuals by adding a background to display ability levels more clearly.

  • Added descriptive tooltips for global buffs.

  • Implemented a visible timer for movement speed buffs.

  • Removed the bank icon and balance from the screen until a game save slot is selected.

  • Added an overhead health bar for the player character.

  • Replaced the HUD dash bar with a dash indicator on the overhead health bar.

Menus:

  • Fixed navigation and character selection issues in the character select menu.

  • Added a stats comparison window to evaluate purchased characters against the currently selected one.

  • Increased scrolling speed in the upgrades and unlocks menus.

  • Added a confirmation prompt to prevent accidental exits from the current scene.

  • Hid the back button in specific menus to avoid unintended scene changes.

  • Improved menu logic to prevent overlapping, enhancing quality of life and gameplay fluidity.

  • Visual and Audio Feedback:

  • Added an opening animation and sound effect for chests.

  • Enhanced on-screen quest indicators for better visibility.

  • Improved the intro quest message to prevent repetition.

  • Added new death sounds and taunts for characters.

  • Refined visual effects for abilities like Poison and Fire Nova for better clarity and visual impact.

  • Adjusted UI layouts to fix off-centered elements.

  • Zoomed the camera out to provide a larger view of the level.

Audio Improvements

  • Overhauled the sound system for improved variety, including dynamic pitch adjustments, instance limits, and enhanced mixing.

  • Balanced sound levels for many abilities.

  • Fixed inconsistencies in audio mixers for abilities such as Ground Slam, Chain Lightning, and Meteor.

  • Introduced a sound frequency limit to reduce sound-chaos during large enemy deaths.

  • Replaced background music with music that has a more appealing tone.

  • Included navigation sound effects for additional menus.

Balance Changes

Reduced boss HP to make fights feel less tedious. Adjusted difficulty scaling to ease early-game progression.

Bug Fixes

  • Fixed banner flickering caused by input during level-ups. Reduced menu navigation speed and added a delay before showing ability options.

  • Corrected an issue where the level-up menu remained interactable when the main menu was open.

  • Resolved buggy behavior when rapidly cycling characters in the character select menu.

  • Fixed a bug where pending upgrades were lost during simultaneous level-ups.

  • Addressed collider issues, including players getting stuck on spiders, chests, or dead enemies.

  • Reprogrammed the saving system to prevent errors across playthroughs.

Known Issues

  • Ground indicators for boss abilities and goblin bombs occasionally persist after the enemy is defeated. UPDATE: THIS SHOULD BE NOW FIXED IN LATEST HOTFIX

  • On-screen quest indicators disappear after one quest is completed. The quest remains completable, but the indicator no longer shows its location.

  • The kill count in trials remains cumulative across playthroughs instead of resetting. UPDATE: THIS SHOULD BE NOW FIXED IN LATEST HOTFIX

Upcoming Demo Features (Work in Progress)

  • Customizable key bindings.

  • Additional language localization.

  • Stronger prompting to select a subtrait before starting the level once subtraits are unlocked.

  • Improved button unselection/highlighting for mouse users. Buttons currently remain selected for gamepad and keyboard navigation of UI.

  • Expanded trial modes for greater play variety during the level.

Source

Steam News / 23 December 2024

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