Full notes
Full Realm Engine | Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Workshop
- Maps
1.05 Updates and fixes:
Re designed Builder window
Performance optimizations
added asset pack filters.
each pack is now collapsible.
rectangle selection Box added by using CTRL + Shift Left Mouse button drag
walls now snap to the sides of other walls.
added ability to toggle the way snapping works (hover, cycle)
re-designed roof pieces to align and snap better (cam still be improved)
Miniature settings are back and working.
Lighting optimizations
Fixed up thumbnail capture for save files & workshop (saves what is currently on screen as the thumbnail)
Ins button now toggles snapping mode from nearby to cycle
Cycle – using the middle mouse wheel allows you to scroll through the connection points on the object you are currently hovering over
Nearby - will snap to the closest spot to your mouse (using the middle mouse scroll will rotate the object in the current snapped location)
Assets Updates & Dlc’s:
Added a 115 Cave and caverns asset pack to the base game
Added a 150 Tavern and kitchen assets to DLC for free as its 5GB of high-quality assets
a new Jungle ruins DLC with over 200 assets for $4.99 which will be release in the Coming days
Known issues:
undo only works with 3d terrain and 2d terrain placement and destruction
copy paste and transformations are not currently undoable
fog of war not visible
downloading from the workshop requires you to download it twice if you aren’t subscribed to that item already
Source
Changelog.gg summarizes and formats this update. How we read updates.
