Full notes
Full Realm Engine | Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Fixes
- Server
[h1Update 1.090 - Performance & Polish]
There may be issues with save files loading the sculpted Terrain (unfortunately, this was necessary for the performance boost + Multiplayer)
Graphics settings overhaul extra new settings
Graphics settings now persist across saves
significant optimizations (from 30 to 90 Average)
Multiplayer Improvements
Join via direct Ip working
Left alt now moved to the Tab key
Fixed join session menu
Dedicated servers (soon we can host persistent worlds where we can all build)
Lighting improved
Significant Ui Tweaks and polish
The fog of war was removed. (Being reworked for performance)
The second screen, export screenshot and Importing model buttons are now on the top left of the Main UI header bar
Old drop-down menus removed
Added Ramps for building
Added 2 X Marble Foundation Tile.
Help menu Moved to its own icon on the top left of the main UI header bar
Tooltips updated on UI header bar
Ability to add custom textures to imported FBX models.
Importing .fbx models now allow for importing textures.
Custom model texturing layers added (Ctrl+ Right Click will open the texture settings for an imported object)
Fbx importing notification added
Maps now refresh when a new map is imported from the disk.
Castle walls now align with the Grid Correctly
Castle Foundation placement fixed.
Desert Rocks and Bush Collision issues Fixed
Heather bush doesn't disappear when zoomed out.
Fixed issue where switching view mode would move you off centre.
Added Brazier + Water Effect assets
updated Help Menu
New Build Menu
New Sculpting and Painting Menu
Updated Mini Controls
New Lighting Menu
New Audio Control Menu
New External Monitor Settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
