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Steam News9 August 202510mo ago

Hotfix v1.1.0.2 patch notes

Reality Break hotfix v1.1.0.2 has gone live. Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk.

Full notes

Full Reality Break update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions2 changes1 removal
  • Gameplay
  • Fixes
fixedReality Break hotfix v1.1.0.2 has gone live.
changedCourtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.
fixedBug fixesfixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing
changedBug fixesSubstantially reduced the cost scaling curve for standard Ascension.
fixedBug fixesReset the cost multiplier for standard Ascension when loading a v1.1 profile.
fixedBug fixesfixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack

Reality Break hotfix v1.1.0.2 has gone live.

Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.

Bug fixes

  • fixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing

  • Substantially reduced the cost scaling curve for standard Ascension.

  • Reset the cost multiplier for standard Ascension when loading a v1.1 profile.

  • fixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack

  • fixed Sun Breaker not updating debuffs and other abilities when too far off-screen, preventing certain mechanics from working

  • fixed Epic Railgun item Splinter gathering invalid targets, such as projectiles, for its secondary attack

  • fixed enemy cloak detection indicator not hiding one of its rings when detected, and fixed them not getting cleaned up on despawn

  • fixed projectile hits on Elites still triggering Ultimate Superlaser item's secondary attack

  • removed some unnecessary debug logging for sprite loading that snuck into the final build

Source

Steam News / 9 August 2025

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