Full notes
Full Reality Break update
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What changed
- Gameplay
- Fixes
Reality Break hotfix v1.1.0.2 has gone live.
Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.
Bug fixes
fixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing
Substantially reduced the cost scaling curve for standard Ascension.
Reset the cost multiplier for standard Ascension when loading a v1.1 profile.
fixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack
fixed Sun Breaker not updating debuffs and other abilities when too far off-screen, preventing certain mechanics from working
fixed Epic Railgun item Splinter gathering invalid targets, such as projectiles, for its secondary attack
fixed enemy cloak detection indicator not hiding one of its rings when detected, and fixed them not getting cleaned up on despawn
fixed projectile hits on Elites still triggering Ultimate Superlaser item's secondary attack
removed some unnecessary debug logging for sprite loading that snuck into the final build
Source
Changelog.gg summarizes and formats this update. How we read updates.
