Full notes
Full Reality Break update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Fixes
Reality Break hotfix v1.1.0.1 has gone live.
Courtney's notes: As always, thank you for posting your thoughts and sending bug reports. Basically 100% of this hotfix is directly from player feedback. There's still more to do, but we wanted to get an updated build out there asap. Enjoy!
Stability
Bulletproofed against the Overlord Mission Type rewrite sometimes causing loss of profile progress if it failed to match the specific map index.
Addressed an instability when opening Ascension dialog while there is an Aptitude upgrade or unlock queued up to display in the Reality Stream.
Balance
Substantially increased the Ascension Point gains from banked Reality Points as well as from a full Reality Stream.
Rebalanced the Reality Stream to make Talent levels more consistent and to fix Tier levels not reaching exactly 100 with a full set of Talents.
Substantially reduced the cost scaling curve for standard Ascension. (dev note: the multiplier will also be reset when loading a v1.1 profile)
Reduced the unlock thresholds for Reality Stream subtalents and tier unlocks to compensate for the revised Talent maximum values.
Massively buffed the damage output of Ultimate rarity Drone and Armor item procs.
Reduced the damage output of the Ultimate Superlaser special proc.
Gave Ultimate Superlaser item proc a small initial and recurring cooldown.
Increased health, shields, and damage output of random boss mission version of Raider Factory.
Added enemy spawns to Raider Factory boss random mission.
Polish
Expanded the description for the Prime Uniques talent to include all of its bonuses.
Bug fixes
fixed Ship dialog Stat Details panel overflowing if it had too many stats to show
fixed rewriting Unique Mod Type on certain unique items not updating various stats until unequip/re-equip or going to a different map
fixed multiple bugs with the Confiscation Flow Bonus: it was not applying to the player's ship, the effect's value did not match the display string, and the display string listed Siphon Energy instead of Energy on Hit
fixed problems arising from Extracting an affix with no remaining room in the inventory (such as extracting an equipped item with a full inventory, or extracting an inventory item with a full inventory and the Extraction Echo talent)
fixed Unique Mod Type rewritable entry display string
fixed Intrusion Coder buff calculation not incorporating Unique Mod Type rewrite
fixed missing icon for Energy Weapon Power rewritable affix type
fixed rewriting to Overlord Mission Type sometimes causing loss of profile progress if it failed to match the specific map index
fixed certain ship destruction fragments not using gravity on relevant maps (e.g., Syndicate Enforcer on Cloud City), like particles already did
fixed Uncatalogued Space boss debuff fx going away even if the debuff's duration was extended by destroying its sub-structures
fixed a certain Boss Remnant sometimes not dropping at the correct item level
fixed front end music taking too long to fade out when Ascending
fixed certain Fate Council ships not using their secondary weapons
fixed Ultimate Armor item proc not working after warping into a sector without re-equipping it
fixed extraneous items getting Preserved via Multiversal Cache talent
fixed Extinguished characters being broken and "reset" during Pure Ascension
fixed Favored Favorites that have been Preserved into ship inventory after a manual break not being preserved during a Pure Ascension break
fixed missing visual effects if performing two standard Ascensions without leaving the front end menu
fixed mission CL rewrite Experience display being clamped to unsigned int range for display
fixed Compromising Field subtalent of Foe Undermine not having any effect
fixed Foe Undermine talent not working on entities spawned via a specific delayed registration mechanism in the game
Source
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