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Steam News27 May 20261mo ago

Patch Notes โ€” Bug Fixes & Sound Adjustment

๐Ÿ› ๏ธ Patch Notes โ€” Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX.

Full notes

Full Re:Blade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Maps
fixed๐Ÿ› ๏ธ Patch Notes โ€” Bug Fixes & Sound AdjustmentHello, this is the developer.
fixed๐Ÿ› ๏ธ Patch Notes โ€” Bug Fixes & Sound AdjustmentThis patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX.
fixed๐Ÿ› ๏ธ Patch Notes โ€” Bug Fixes & Sound AdjustmentIf you have Re:Blade installed, the update downloads automatically โ€” just restart the game.
fixedโ–ถ Battle auto-end stuckFixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time.
addedโ–ถ Battle auto-end stuckAdded a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped.
fixedโ–ถ Couldn't re-pick the 2nd Awakening tree after Awakening resetFixed an issue where, even after resetting Awakening, the 2nd tree you'd picked at the 9th Awakening was sticking around, preventing you from picking a different tree. Also fixed a related issue where the Awakening effects added by that tree were showing up as candidates from your very first Awaken roll.

๐Ÿ› ๏ธ Patch Notes โ€” Bug Fixes & Sound Adjustment

Hello, this is the developer.

This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX.

If you have Re:Blade installed, the update downloads automatically โ€” just restart the game.

โœ… Bug Fixes

โ–ถ Battle auto-end stuck

Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time.

  • Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering.

  • Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped.

  • Now when the timer hits 0, battles auto-end in any situation.

โ–ถ Couldn't re-pick the 2nd Awakening tree after Awakening reset

Fixed an issue where, even after resetting Awakening, the 2nd tree you'd picked at the 9th Awakening was sticking around, preventing you from picking a different tree. Also fixed a related issue where the Awakening effects added by that tree were showing up as candidates from your very first Awaken roll.

  • The Awakening reset now clears the 2nd tree selection together with the entire Awakening effect pool added by that tree.

  • Once you reach 9 points again, the tree choice reappears, and the Awaken rolls before that only draw from the weapon's base Awakening pool.

โ–ถ Silver Kobold relic set bonus display didn't refresh

Fixed an issue where the Silver Kobold relic set bonus wasn't immediately reflected in the Attack Power value on the menu stat panel.

  • The set bonus was actually applying correctly to damage in real combat, but the Attack Power value on the menu wasn't refreshing right after picking up the relic, making it hard to tell whether it had kicked in.

  • Now the set bonus is reflected in the menu stat panel's Attack Power the moment the relic is obtained.

โ–ถ Upgrade tree moving while Settings was open

Fixed an issue where mouse wheel and drag inputs were still being passed through to the upgrade tree behind the Settings menu, making the screen shake.

  • Tree zoom/pan input is blocked while the Settings window is open.

  • Normal controls resume automatically when Settings is closed.

๐Ÿ”Š Sound Adjustment

โ–ถ Ice tree attack SFX volume eased

Eased the spots where the Ice tree's attack SFX was firing too loud.

๐Ÿ’ฌ Thank you

Genuine thanks to every player who reported bugs quickly and shared detailed context โ€” that's what made it possible to put this patch together this fast.

If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord โ€” anywhere works. I'm reading everything.

See you in the Raid.

โ€” STAGE Games

Source

Steam News / 27 May 2026

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