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Full notes
Full Ravenhille: Awakened update
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What changed
- Gameplay
Ravenhille: Awakened changes
Hey everyone!
After 2 years of developing this indie horror hunting game, I can finally say that it’s officially out on Steam! The game was developed using the Godot engine. This project has been fun, challenging, and motivating It gave me something to look forward to every single day.
I’ve always dreamed of releasing a game on Steam. I worked on Ravenhille every day after school, constantly learning and experimenting to bring more life into the game.
I don’t consider it "finished" - not yet. I plan to keep working on it: adding animations, models, AI-s, and effects to make it even more immersive.
About the game 🕯️
Ravenhille is a horror hunting game set in a cursed village and a dark, haunting forest. You play as a well-known hunter tasked with tracking down a mythical beast that roams the woods and terrorizes the locals. But beware - there are more secrets hidden beneath the surface...
🎯 Features:
Hand-crafted environments
Twisted and deep lore
Financial system
Skill system
Non-linear gameplay
Challenging difficulty
Crafting
Looting-system
What’s next? 🔧
I plan to continue development with more updates and improvements.
Your feedback means everything 💙
I want to involve the community and players in shaping Ravenhille into its best form. If you have feedback, ideas, or just want to share your thoughts - I’m listening.
One last thing...
This game was made entirely by one person. I worked on it for 2 years, driven by passion and a dream. If you decide to check out Ravenhille, play it, and maybe even leave a review - it would truly mean the world to me.
Thank you so much!
QuantumPixel
Source
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