Full notes
Full Ravenhille: Awakened update
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Repeated intro
Hello Hunters!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Ravenhille: Awakened changes
I received some feedback, and you guys highlighted a lot of bugs and suggested what could make the game better.
Here is the list:
Now you can open and close the map with the same action key.
Reworked Startscreen.
Reworked Pause and Settings Menu.
Save bug fix.
Death screen rework.
More UI Rework
Closed the entrance at two locations that led you outside the map.
Added a few things to the watchout tower in the Pink Mushroom Forest.
Now the Medic treats you for free.
Now you cannot drink health potions if you do not have any.
Now you cannot pick up ammo if you do not have more ammo space.
Totem radius added to the map with a YELLOW circle, as well as Cultist's Hollow with a BLUE circle.
Now, with the Sword you deal less damage, and with the Axe you deal more.
Sword: 2, Axe: 4, Rifle: 6
Optimized the Werewolf's (Lycara) AI.
Fixed some potions.
Fixed the icon that shows Lycara for 1 minute.
More quality changes.
For the future:
Better inventory system & management
Better crafting
More optimizations
Improved Enemy AI s
Better Combat Fluidity
Bug fixes and quality improvements
Better shop and more options
Thanks to everyone who sticks with the game and helps me make it better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
