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Steam News14 April 20215y ago

Update 1.0.7501

Localization Fixed some text misinterpretation. Bug Fixes Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language Fixed a bug that the save feature would not fun

Full notes

Full Ratropolis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes2 additions16 changes0 removals
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Events
fixedLocalizationFixed some text misinterpretation.
fixedBug FixesFixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
fixedBug FixesFixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
fixedBug FixesFixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
fixedBug FixesFixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game
fixedBug Fixes[Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit
[Slum]: Ratizen increased in Slum23[Slum]: Ratizen increased in Slum increased, buff[Blessing]: Permanent Cost reduction increased (-30-40[Blessing]: Permanent Cost reduction increased (- decreased, nerf[Vault]: Price1140[Vault]: Price increased, buff[Field Fortification]: Required Ratizens32[Field Fortification]: Required Ratizens decreased, nerf

Ratropolis changes

fixedFixed some text misinterpretation.
fixedFixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
fixedFixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
fixedFixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
fixedFixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game

Localization

  • Fixed some text misinterpretation.

Bug Fixes

  • Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language

  • Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed

  • Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card

  • Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game

  • [Robin Hood] AdvisorFixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit
  • Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader

  • Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo

  • Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches

  • Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo

  • Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold

  • Fixed a repair-icon misplacement bug with [Factory(Lv2)] building

  • Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon

  • Fixed a bug when a card was obtained by using [Fishery] in a certain situation

  • Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation

  • Fixed a bug in [Tithe] card which gold obtained was not clearly displayed

  • Fixed a bug that the effect of [Hyper Beam] card extended over UI

  • Fixed description errors on [Ammo Specialist] Card

Gameplay

  • [Slum]Ratizen increased in Slum 2 -> 3
  • [Blessing]Permanent Cost reduction increased (-30 -> -40)
  • [Vault]Price increased 1 -> 140
  • [Field Fortification]Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
  • [Heroism]Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
  • [Danger]: Ally units become at ready for battle when [Danger] card is used

  • [Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units

  • [Militia-Shield], [Militia-Mace]Required Growth increased 15 -> 20
  • [Shieldrat], [Macerat]Required Growth increased 30 -> 40
  • [Wisdom of Elders] Event Choice: Military Cards won't be swapped to random Economy Cards anymore

  • [Universal Exam] Event ChoiceAdded a choice that grants +5 Tax Income
  • [Demand for Tribute] Event ChoiceNext invasion time is increased 15s -> 30~60s
  • [The Scout's Folly] Event ChoiceNext invasion time is increased 30s -> 60s
  • [Landslide] Event ChoiceAdded the clause of the end of the territory expansion. Cannot extend your territory further anymore
  • [Weapon Enhancements] Event ChoiceIncreased Attack Damage 2->5
  • [Weaseltropolis] Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3

  • [True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s

UI/UX

  • Statistics shows a lot more game data

  • Fixed the card UI image to make the card description better visible

Source

Steam News / 14 April 2021

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