Full notes
Full Ratropolis update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Events
Ratropolis changes
Localization
Fixed some text misinterpretation.
Bug Fixes
Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game
- [Robin Hood] AdvisorFixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit
Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo
Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches
Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo
Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold
Fixed a repair-icon misplacement bug with [Factory(Lv2)] building
Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon
Fixed a bug when a card was obtained by using [Fishery] in a certain situation
Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation
Fixed a bug in [Tithe] card which gold obtained was not clearly displayed
Fixed a bug that the effect of [Hyper Beam] card extended over UI
Fixed description errors on [Ammo Specialist] Card
Gameplay
- [Slum]Ratizen increased in Slum 2 -> 3
- [Blessing]Permanent Cost reduction increased (-30 -> -40)
- [Vault]Price increased 1 -> 140
- [Field Fortification]Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
- [Heroism]Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
[Danger]: Ally units become at ready for battle when [Danger] card is used
[Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units
- [Militia-Shield], [Militia-Mace]Required Growth increased 15 -> 20
- [Shieldrat], [Macerat]Required Growth increased 30 -> 40
[Wisdom of Elders] Event Choice: Military Cards won't be swapped to random Economy Cards anymore
- [Universal Exam] Event ChoiceAdded a choice that grants +5 Tax Income
- [Demand for Tribute] Event ChoiceNext invasion time is increased 15s -> 30~60s
- [The Scout's Folly] Event ChoiceNext invasion time is increased 30s -> 60s
- [Landslide] Event ChoiceAdded the clause of the end of the territory expansion. Cannot extend your territory further anymore
- [Weapon Enhancements] Event ChoiceIncreased Attack Damage 2->5
[Weaseltropolis] Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
[True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s
UI/UX
Statistics shows a lot more game data
Fixed the card UI image to make the card description better visible
Source
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