Full notes
Full Ratropolis update
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Repeated intro
Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Balance
- Store
Ratropolis changes
Localization
Fixed some text misinterpretation.
Finished [Turkish] Localization by Caner Akbaba
Contents
Added [Save & Load] feature When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen. * [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
Reduced random factors that affect the event occurrence Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
Steam Trading Cards are now available!
Bug Fixes
Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
- [Planner] AdvisorFixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm].
Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
- [Convoy]Card Gain increased (2 -> 3)
[Defense] card: Will no longer diminish ATK power of selected group
- [Special Case]Cost decreased 83 -> 50
- [Demolish]Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
- [Design Drawing]Required Ratizen decreased 3 -> 2
- [Obtain Order]Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
- [Huge Construction]Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
- [Toll]Gold gain increased 40 -> 50
- [Ear]Cost decreased 31 -> 20
- [Bio Experiment]Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
- [Dissolve]Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
- [Escape Device]Card cost decreased 60 -> 40
- [Mining Ratron]ATK increased 4 -> 5
- [Bomb Ratron]Card cost decreased 78 -> 70, ATK increased 4 -> 6
- [Recycle]Card rarity decreased Rare -> Common
- [Ratron Rental]Card cost decreased 70 -> 50
- [Phantom Spirit]Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
- [Rummage]Increased Soul Siphon card count to your hand 3 -> 4
[Soul Flower]: Gold gain increase 40 -> 60
- [Pirate]Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
[Rope Ride]: Convert more units in target group into ephemeral cards 3 -> 4
- [Bandit]Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
- [Ship Building]Labor duration decreased 40 -> 30
- [Illegal Trade]Gold gain increased 100 -> 200
- [Black Market]Decreased ratizens required for a card purchase 3 -> 1
- [Treasurer] Advisor(Name changed from Exchequer)Decreased tax increase 100% -> 50%
- [Veteran] AdvisorGold gain increased 1 -> 2
- [Forester] AdvisorIncreased movement debuff to enemy 20% -> 40%
- [Skynet] AdvisorATK bonus to all Ratron Cards Increased (7 -> 10)
[Mushroomer] Advisor: Stun was OP. Now has 50% chance to stun enemy
- [Executioner] AdvisorIncreased ratizen gain 1 -> 2
- [Boss] AdvisorAdjusted HP increase to +1 Max HP per every 2 Notoriety points
- [Scrivener] AdvisorAdjusted Re-draw cost -5 -> -10
[Peddler] Advisor: Extra sale when purchasing a card 25% -> 50%
- [Planner] AdvisorReduced required card uses for skill 5 -> 4 buildings to play
- [Detective] AdvisorAvailable choice increased 10 -> 12
- Forest WeaselsIncreased HP +2
- Forest LizardsIncreased HP ( +7 ~ +10)
- Forest LizardsDecreased unit appearance -10%
- Wave 4,11,12,17,18,19,27,28,29,30Increased number of enemy appearance.
- Wave 5,6,7,8,13,20,23Decreased number of enemy appearance.
UI/UX
Decreased the size of the boss's HP bar.
[Exit Game] button from a game pause [Menu] will direct players to the Title Screen instead of the desktop.
Fan Art
[Medic] drawn by 勞鼠
[Ratropolis] drawn by somadeathberry
[Moth Conjurer] drawn by somadeathberry
[Leaders] drawn by somadeathberry
Source
Changelog.gg summarizes and formats this update. How we read updates.
