Full notes
Full Ratropolis update
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What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Maps
- Events
Ratropolis changes
Localization
Fixed some text misinterpretation. We have made significant progress on Chinese and Russian. * We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations. Thank you for your time!
Contents
9 New [Achievements] are available
Card Merchant - During a Card Purchase, same cards can no longer appear - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales * No bonus occurs on [Market] and [Black Market]
Added a [Random Leader] Selection Button
Bug Fixes
Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
Fixed a bug that Rampage VFX didn't appear when card is used.
Fixed a bug that caused [Merchant Ship] to get a [???] for players
Fixed a bug that several VFXs were displayed in the Upper portion of Card.
Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest
Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward
Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
Fixed a bug that [Ruins] card could not upgrade itself.
Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion]
Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
Fixed a bug that [Golden Spear] also hit ally units
Fixed an infinite gold bug associated with [Toll] in specific situation.
Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
Fixed a bug that [Alchemy(Lv2)] didn't function properly.
Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
Fixed a bug that [Re-use] card won't apply to [Convoy]
Fixed [Black Beard] so it now has its intended illustration
Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
[Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
Fixed a bug that [Hyper Beam] can deal damage to allies' units
Gameplay
- [Watch Tower], [Gold Tower], [Hunting Tower]Max Attack Speed is decreased
- [Watch Tower(Lv2)]DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
[Blessing]: Permanent Cost reduction increased (-20 -> -30)
[Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
- All [Service] unitsRatizen Cost decreased 1~3-> 0
[Caravan Master]: No longer a service unit
- [Night Watch]Cost increased (15 -> 30), Service Time decreased (180 -> 120)
- [Mercenary]Cost increased (21 -> 40), Service Time decreased (80 -> 60)
- [Wandering Knight]Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
- [Brotherhood]Cost increased (95 -> 140), Service Time decreased (80 -> 60)
- [Marauder]Service Time decreased (80 -> 60)
- [Golden Archer]Service Time decreased (60 -> 40)
- [Re-contract]Service Time gain decreased (100% -> 30)
- [Honey Drink]Service Time Gain decreased (20 -> 10)
- [Retinue]Service Time Gain decreased (3 -> 1)
- [Convoy]Card Gain decreased (5 -> 2)
- [Deadline]Cost increased (20 -> 40)
- [Festival]Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
- [Push]Number of Card that get cost reduction increased (3 -> 4)
- [Wine]Removed ATK Reduction to Ally Group Effect
- [Bakery]Card Cost Reduction increased (20 -> 40)
- [Militia-Shield]ATK increased (1 -> 2), Max HP increased (20 -> 26)
- [Militia-Mace]Max HP increased (14 -> 18)
- [First Aid]Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
- [Barracks]Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
- [Arena]DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
- [Cataphract]Ratizen Cost increased (3 -> 4)
- [Armory]ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
- [Leadership]Leader Ability Cooldown reduction decreased (3 -> 2)
- [Rage]ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)
- [Vine Launcher]Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
- [Catapult], [Ballista], [Hog Thrower]Max Attack Speed is increased
- [Ammo Depot]DMG bonus decreased (100 -> 66)
- [Oil Storage]Flame DMG bonus decreased (66 -> 50)
- [Builders Guild]Size decreased
- [Midas' Hand]Gold gain increased (20 -> 30)
- [Vampirism]Lifesteal bonus increased (50% -> 100%)
- [Steal]Card draw increased (2 -> 3)
[Cannon Fire]: DMG applies within 3s
- [Taxman] AdvisorTime Reduction to Tax Cycle increased (-1s -> -2s)
- [Sculptor] AdvisorProduction Time reduction increased (50% -> 100%)
- [Mercer] AdvisorCard Cost Reduction increased (10 -> 20)
[Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%)
- [Mason] AdvisorDefensive Wall HP Bonus decreased (100% -> 50%)
[Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards
- [Skynet] AdvisorATK bonus to all Ratron Cards Increased (5 -> 7)
- [A.I.] AdvisorCondition for Morphed Card decreased (10 cards -> 7)
- [Mathematician] AdvisorGold Gain increased (20 -> 30)
- [Pilgrims] AdvisorGold Gain increased (1 -> 2)
- [Greedy] AdvisorStock Bonus increased (3 -> 5)
- [Revolutionist] AdvisorEconomic-Card Cost Reduction increased (20% -> 50%)
[Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
[Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility
Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great. To challenge users on Boss encounters, we have upgraded skills for Bosses.
[Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge. - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
[Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
- [Weasel Sandking] BossFires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
- [Weasel Pharaoh] BossModified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels. - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
- [Turtlesaurus] BossDeals 300% Increased DMG against a Defensive Wall. - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears. - Roar gives increased stun duration of 5s.
- [Eagle Owl] BossDeals 300% Increased DMG against a Defensive Wall. - Movement Speed increased by 30%. - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
- [Python] BossDeals 300% Increased DMG against a Defensive Wall. - Python Gains 1 ATK per Unit Devour by Predation Skill. - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
[Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall. - Fire Breath skill DMG increased (5/s). - AoE for Fire Breath is increased to 5. - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
- [Desert Fox] BossDeals 300% Increased DMG against a Defensive Wall. - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff. - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
- [Mushroom Crab] BossDeals 300% Increased DMG against a Defensive Wall. - +5 DEF to Mushroom Crab.
- [Kraken] BossDeals 300% Increased DMG against a Defensive Wall. - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP
UI/UX
Changed illustrations for card tooltips
Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
Added [Negotiator] Advisor graphics next to refresh button in card purchase
Now a Caution message appears when an "Exit Game" button is clicked during play
Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
Added VFX to inform the range of a building when clicked on
- [Glossary]Added text to indicate the advisor category
Fan Art
[Soul Reaper] drawn by Serastroph
Source
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