In this update7
Full notes
Full Rasvyat Nuclear Power Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! The 1.0.3 public test build is now available via the Steam "betas" tab and will continue to be available over the next few weeks, all the while I will be taking user feedback and possibly releasing subsequent test builds before publishing the final build.
What changed
- Gameplay
- Performance
- Events
- Balance
- UI and audio
- Fixes
Rasvyat Nuclear Power Station changes
1.0.3 (Public Test Build) Changelog
New Content
AR-1
AR-2
ARM
Various New Sensors for the AR systems
Easter Egg
Gameplay Changes
AZS Changes
AZSP is no longer restricted from use at high power
AZSR is no longer restricted from use at low power
"AZSP(R)" AZ-5 reason retired
AZM Rework
Re-added AZMM
AZMM can now be enabled and disabled
AZMM cannot be used over 150MWt without being triggered
AZM cannot be used under 80MWt without being triggered
Other Changes
Significantly reduced reactor stability
Changed the sensitivity of the channel rupture event
Changed the sensitivity of the "Water Decrease" annunciator
Misc changes
Added a cooldown to the automatic AZ-5 stinger to prevent spam
Minor UI changes
Bug fixes
Fixed a desync issue with AZS
Fixed an issue where some switches had misleading positions
Source
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