Full notes
Full Randy & Manilla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Randy & Manilla changes
After the release of two major patches three months apart, it might be time for the next one to be more modest to keep up with the pace. But getting to the point, let's start with what it offers:
The highlight of the patch and one of the most requested for a long time, is the ability to configure both the game's graphics and audio from the start menu (something that was only possible from the pause menu during the game). This can be accessed by pressing the "settings" button.
When accessed, the buttons we saw in the pause menu will be displayed, except that they are larger and have representative icons for each one.
Among other changes and additions:
Physics and Gameplay Changes:
Air movement will no longer stop while sprinting is active
Input lag is significantly reduced when the character stops while sprinting
Further improvements to sprint physics during startup
Net-points from levels 1-2 that are behind glass walls will no longer be collectible
Other Changes:
Minor improvements to the Quantum City boss battle
Improved accuracy when detecting input from callout icons
The sprint bar can be hidden while the character is in mid-air
Minor audio fixes
Scene change buttons will no longer be executed at the same time as the quit buttons in the pause menu
Although in theory it should be continuing with the major update, this patch has been released because it's been a year since its Early Access release. In the meantime, please wait patiently for the major update throughout the remainder of 2025 (unless there's some other strange reason to push out another patch as soon as possible).
Source
Changelog.gg summarizes and formats this update. How we read updates.
