HomeGamesUpdatesPricingMethodology
Steam News11 June 202625d ago

Fakepeace Update is Here!

As explained in the previous article, the following details and improvements will be described now that the update has been released.

In this update1

Full notes

Full Randy & Manilla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions13 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Fixes
changedAs explained in the previous article, the following details and improvements will be described now that the update has been released.
addedThe update adds over 15 new soundtracks and remixes, including the theme song titled " A New World is Coming ".
changedBy opening the pause menu and pressing the " ranks " button, you'll see a table with all the levels and their ranking systems.
changedAs of the article's date, the ranks for the last two missing levels are not available, nor are there many accessible options for replaying said levels (only through the victory screens or after playing the entire game from the Net-Cubes map) , so these features will be implemented in the future.
addedAmong other changes and additions:One of the most noticeable is that some buttons in Quantum City now have icons indicating the actions that will be performed when they are pressed.
changedAmong other changes and additions:Gameplay and Physics Changes:
Golembrick's health4030Golembrick's health decreased, nerf

Randy & Manilla changes

changedAs explained in the previous article, the following details and improvements will be described now that the update has been released.
addedThe update adds over 15 new soundtracks and remixes, including the theme song titled " A New World is Coming ".
changedBy opening the pause menu and pressing the " ranks " button, you'll see a table with all the levels and their ranking systems.
changedAs of the article's date, the ranks for the last two missing levels are not available, nor are there many accessible options for replaying said levels (only through the victory screens or after playing the entire game from the Net-Cubes map) , so these features will be implemented in the future.
addedOne of the most noticeable is that some buttons in Quantum City now have icons indicating the actions that will be performed when they are pressed.

As explained in the previous article, the following details and improvements will be described now that the update has been released.

If you're not yet aware of the update, here's the link:

view

The update adds over 15 new soundtracks and remixes, including the theme song titled "A New World is Coming".

If you're one of those who likes to achieve the highest possible ranks, there's good news.

By opening the pause menu and pressing the "ranks" button, you'll see a table with all the levels and their ranking systems.

As of the article's date, the ranks for the last two missing levels are not available, nor are there many accessible options for replaying said levels (only through the victory screens or after playing the entire game from the Net-Cubes map), so these features will be implemented in the future.

Among other changes and additions:

One of the most noticeable is that some buttons in Quantum City now have icons indicating the actions that will be performed when they are pressed.

Gameplay and Physics Changes:

  • Fixed sections where returning to the Quantum City level map forced players to repeat level 6-2

  • During the initial sprint from mid-jump, the character is much less likely to fall in low gravity

  • Minor camera adjustments in level 6-1

  • Reduced sensitivity on the buttons related to camera settings (LT/L2 and RT/R2)

  • More scenes where characters don't get stuck outside of dialogue triggers

  • On the main menu, controller map buttons can light up to check if they are working

  • Faster auto-rotation triggers

  • Reduced Golembrick's health from 40 to 30

  • Smoother camera auto-rotation

  • The Cy-Wasp battle is slightly better balanced

Other Changes:

  • Teleporters in 5-1 no longer turn off

  • Minor label change in level 1-3

  • Terra-Qubitans have their own icons in their dialogues

  • Improved vibration tuning for the Terra-Qubit boss

  • Reduced loading time after defeating Cracksom in Abstractia

  • Changed particle color when teleporters turn into rings after healing in level 6-1

  • Improved shadow quality at long distances

  • Particle effect for enemies that take more than one hit (3D levels only)

  • When the Crackscorpion roars, post-processing now appears to enhance the visual impact

  • Fixed muted music when loading outside of Quantum HND

  • Red walls are more glitched

  • Added arrows to the Net-Cubes map from very specific points

With all the aforementioned points, the roadmap has been updated as shown in the following image:

As I explained in the Quantum City update, the Fakepeace block is now marked with a tick in the icon to indicate that it is complete. So now all that remains is to mark the other two blocks.

From this point on, it could be said that Randy & Manilla is very close to achieving its final version, but we can't guarantee that it will arrive very soon, since several factors make it very likely that the game will end up being a different project out of necessity.

However, its respective patches will arrive over time.

I hope you enjoy the Fakepeace update ;)

(Note: If you have your save file on Blacksquare, once the game is updated, you will skip the seventh Net-Cube section).

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.